Nintendo Switch Online is getting a Switch 2-exclusive upgrade. On June 5, the same day the new console goes on sale, the service's Expansion Pack service will begin including GameCube games. At launch, Nintendo will offer The Legend of Zelda: The Wind Waker, Soulcaliber II and F-Zero GX, with more games to come following the Switch 2's release.
Games that support multiplayer, including F-Zero GX, will offer online play, with support for up to four players. Additionally, the Switch 2 will render every GameCube game at a higher resolution for improved image quality. Nintendo will also release a new version of the GameCube's classic controller that features a USB-C connection, wireless connectivity and a dedicated C button for GameChat functionality.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-will-play-gamecube-games-141025334.html?src=rssNintendo is today laying out the goodies for the Switch 2, which includes the third-party titles available at launch. The roster may be small, but it includes a number of notable titles from the current generation, trimmed and polished to work on the new hardware. That includes Cyberpunk: 2077, Elden Ring: Tarnished Edition, Street Fighter 6, Hitman: World of Assassination and Split Fiction. EA has also committed to putting whatever the hell we pretend to call FIFA these days EA Sports FC as well as this year’s Madden. There’s also a Bravely Default: Flying Fairy HD remaster and Yakuza 0: Director’s Cut plus a tweaked version of Hogwarts: Legacy. Fortnite will also be available on the console on release day.
The breadth and depth of titles available on day one is testament both to the fact there are plenty of good titles in the air right now, and that the Switch 2 must be fairly easy for developers to work with.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/cyberpunk-2077-and-split-fiction-are-third-party-launch-titles-for-nintendo-switch-2-135648661.html?src=rssNintendo won't let you escape two of its most critically-acclaimed games ever. It's announced there will be Switch 2 versions of both Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Both titles will benefit from the next-gen console's increased power, with enhanced framerates and resolution during play, as well as HDR support for deeper colors and contrast. Nintendo wasn't specific on the difference between handheld and TV play just yet, but we know the new console will feature several resolutions for play, from 1080p through to 4K.
The Switch 2 is also capable of up to 120 FPS, so you're likely to see a difference. For reference, Tears of the Kingdom on the original Switch was locked at 30 FPS in both the Switch's handheld and TV modes.
Also, the new mobile Switch App will have new Zelda-specific features for these new editions. It can turn your smartphone into a (sort-of) Sheikah Slate. It'll guide you around maps with voiced directions, and you'll be able to share your creations with QR codes so that others can create your Mad Max destruction machines in their games.
And if you're a Switch Online subscriber with the Expansion pack, you'll get both upgraded iterations for free, provided you own the originals.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-announces-upgraded-switch-2-editions-of-zelda-breath-of-the-wild-and-tears-of-the-kingdom-134039778.html?src=rssNintendo just dropped a boatload of Switch 2 news. We got the release date, which is June 5, and plenty of details. The company also pulled the lid off a mysterious Joy-Con feature. The rumors were right. They can double as mouse-like controllers.
One Joy-Con can be used as a traditional controller, held vertically, while the other slides along the table as a mouse. This could allow for near-perfect ports of Wii and Wii U games that relied on motion control, in addition to ports of PC titles. A Joy-Con will also combine with the gyroscope for unique gameplay experiences. Incidentally, this functionally will even work on pants.
NintendoThe good use case here should be first-person shooters. Computer mouse controllers offer a level of precision that consoles have typically struggled to match, but this looks like an attempt to address this particular issue. It could even make the Switch 2 a powerhouse for franchises like Civilization. As a matter of fact, the company announced a port of Civilization VII.
The company revealed that a Switch 2 version of Metroid Prime 4 will use this feature. Nintendo might also release games that make special use of this functionality down the line. It also pulled the lid off a game called Drag x Drive that's controlled via mouse Joy-Con.
NintendoThe company even showed off nifty-looking demos, but these look mostly like mini-games. I, for one, would very much like a new Mario Paint.
NintendoThe company also revealed another tool for the Switch 2. This is the mysterious "C" button. The button calls up voice chat. Finally, a Nintendo console with easy voice chat.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2s-joy-cons-can-double-as-mouse-like-controllers-133355339.html?src=rss
Voice chat was never easy on the Nintendo Switch. Thankfully, with the Switch 2, Nintendo is making it an essential part of the new console. By pressing the new "C" button, located on the right Joy-Con, players can jump into a GameChat with their friends and family. Nintendo demoed the feature during its recent Switch 2 Direct, alongside a new Switch 2 Camera that will go on sale on June 5, the same day as the new handheld.
If you've ever watched someone stream on Discord, you'll have an idea of what to expect from GameChat. Along the bottom of the interface are windows for every chat participant. At any time, up to four of your friends can start sharing their screen, and join with video chat if they own the Switch 2 Camera. Every Switch 2 unit features a microphone along the top of the device to facilitate voice communication, and GameChat allows up to 12 people to converse over voice. In the demo Nintendo showed off, friend streams appeared to run noticeably worse than the main gameplay.
"Safety features are in place to help players have a safe and secure chat experience, such as the ability to report a person while in a chat session," says Nintendo. Additionally, children under the age of 16 will need approval from their parent to use GameChat, which they can obtain through an updated version of the Nintendo Switch Parental Controls App.
Nintendo said a Nintendo Switch Online membership will be required to use GameChat. However, the company will offer a free trial through March 31, 2026.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-offers-built-in-voice-chat-and-screensharing-133334225.html?src=rssIf there’s one thing Nintendo has always understood, it’s that everyone may want to play together, but might not all own the same game. With the Switch 2, the company is launching GameShare, enabling local multiplayer on multiple consoles with just one copy of a title. Yes friends, this is the wireless multiplayer feature from the Nintendo DS or, depending on your era, the modern day GameBoy Link Cable.
With the first Switch, multiplayer was limited to sharing JoyCons on the same console hardware. But for the successor, if two people each have a Switch 2 but one copy of a compatible game, then they’ll be able to play wirelessly on their own hardware. But that’s not all, as you’ll also be able to do this with four consoles at a time, including original Switch and Switch Lite models.
Unfortunately for now, the list of games compatible with GameShare is pretty thin, but Nintendo says more will be coming in the future. At launch, it'll work with Captain Toad: Treasure Tracker, Super Mario 3D World / Bowser's Fury, ClubHouse Games (pictured above), Super Mario Odyssey and Big Brain Academy.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-lets-switch-2-players-share-their-games-132431186.html?src=rss
The 2025 Audi e-tron GT RS Performance has a special way of welcoming you. As you approach, it does the usual show of blinking headlights and tail lights, plus puddle lamps projecting red RS logos on the ground. That's nothing special these days. But when you get to the door and reach for the handle the car literally rises to meet you, springing up two full inches to ease your entry into this ultra-low, extremely long sport tourer.
At least, it will do that if you spend the extra $11,000 for the new active suspension, a very worthy add-on to this $167,000 sports car and just one of the dozens of upgrades Audi made to the big performance machine for 2025. And it's good that those upgrades are so substantial, because from the outside, the car looks barely different than what came before.
Audi slightly massaged the front grille, while the diffuser projecting from beneath the rear bumper looks far cleaner than before. Still, you'd be hard-pressed to tell new from old from a distance — or up close, for that matter. The biggest exterior change is probably the roof of the e-tron GT, which is now available in your choice of shiny or matte carbon fiber. Or, if you're more interested in sunshine than weight savings, you can opt for a new glass roof with nine separate integrated liquid crystal panels that turn opaque at the touch of a button.
That makes for a fun talking point if you feel the need to impress your friends, but the 912 horsepower on tap will surely take care of that. Fire up launch control, and even the most jaded motorheads will be left utterly breathless. The e-tron GT RS Performance rockets from zero to 60 mph in just 2.4 seconds, which is a world-class figure, but what's more impressive is how it just keeps on going. I had a chance to run the car up past 130 mph (on a closed track) and the feeling was right on the border between thrilling and terrifying. The forces squeezing me into the (thankfully quite supportive) sport seat made my animal brain scream for sweet release.
AudiThat wasn't the only mindjob happening here, though. That new active suspension can be set to actually make the car lean into corners while also dipping the nose under acceleration and lowering the tail when you hit the brakes. It's all in an effort to create a more stable, predictable platform, enabling you to drive the car hard without your passengers losing their patience — or their lunches.
The capabilities of the RS e-tron GT Performance are definitely remarkable in any condition. A quick twitch of your right toe is enough to send it leaping forward, and for those special moments, you can get about an extra 94 horsepower by pressing the big red BOOST button on the steering wheel.
Unfortunately, that's about the only thing good about the wheel. For this new e-tron GT, Audi shifted to the type of capacitive touch buttons that everybody hates on the Volkswagen ID.4, which are both challenging to use by touch and yet easy to accidentally trigger. I kept raising the volume on the stereo every time I made a left turn. That's no good.
The rest of the interface is much the same as before, with the 10.1-inch touchscreen angled in the middle of the dashboard. It's running Audi's MMI software though, which is a bit sluggish at times. Still, between the touchscreen, the Virtual Cockpit digital gauge cluster behind the wheel and the HUD projected on the windscreen, you have no shortage of displays to admire.
The rest of the cabin is largely unchanged as well, which isn't a bad thing. Seats up front are supportive yet comfortable, power-adjustable in all the right ways, heated and ventilated, and sit low enough in the car to offer plenty of headroom. Seating in the back isn't bad either, with a bit of extra legroom provided by a division in the battery pack, creating space for rear passenger feet.
That rear-seat layout is the same as before, but while the battery pack shape is the same, crack it open and you'll find all sorts of newness. Audi changed the chemistry of the cells and that, plus some design revisions, has boosted energy density, which means more capacity in the same space.
The battery now offers 105 kWh of total capacity (95 net), which is up from 93.4 before, while other changes have boosted charging speed. The maximum charging current is up to 320 kW from 270 kW before, and the battery can now maintain that speed at a wider range of temperatures. The result is an 80 percent charge in just 18 minutes. That's about 240 miles worth of range in the time it'll take to make a pit stop yourself.
All those battery upgrades provide up to 300 miles of range on the 670 horsepower S e-tron GT or 278 miles of range on the faster RS e-tron GT Performance. Those figures represent a gain of between 29 and 51 miles over the old car, depending on which spec you choose. That's a major boost in longevity, and since that new suspension is equally good at being soft and cosseting as it is sharp and exciting, the GT makes for a remarkably good touring car. I spent most of a day idling my way in and out of Las Vegas in one, and I would’ve gladly done many more miles without complaint.
But with all that power and handling, the GT is happiest when it’s pushed to its limits. The only challenge is your budget will be pushed, too. The 2025 S e-tron GT costs $125,500, while the faster RS e-tron GT Performance starts at $167,000. That means all the new battery tech and brain-scrambling power have added about $20,000 to the sticker prices of the previous year's car. And you'll spend even more if you want all the toys.
So, the RS e-tron GT Performance is expensive, but impressive too. We're still barely a decade into seeing what high-performance EVs can do, an engineering journey that will surely take us to new heights in the years to come. But what this car can do today is remarkable, with acceleration so strong that it's uncomfortable, suspension so advanced it can dance, and yet all the comfort and poise befitting an Audi.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/audis-refreshed-rs-e-tron-gt-performance-brings-shocking-speed-for-a-premium-price-130154710.html?src=rssThe wait is finally over: The appropriately titled "Nintendo Direct: Switch 2" presentation will start today (April 2) at 9AM ET / 6AM PT, and will stream on Nintendo's YouTube channel. Today's presentation follows a shorter Direct video last week, in which the company teased a Tomodachi Life sequel and the last few Switch 1 games (all of which will also run on the new console, thanks to backward compatibility).
Because of the short teaser video Nintendo released in January, we already know the basic details of the Switch 2's look and feel — a larger screen, some sort of mouse functionality for the Joy-Con controllers — and we even got a glimpse at what looks like a new Mario Kart game. But the company's April 2 presentation should answer a litany of remaining questions about the Switch successor, including the price and release date.
You can read our article collecting Switch 2 rumors and reports for a preview of what Nintendo might cover. Particularly pertinent for anyone thinking about buying the new console, recent leaks indicate that Nintendo could open up pre-orders for the Switch 2 as early as April 9, and ship out the device in June.
We'll have to wait for the Nintendo Direct to finalize those details, of course. Nintendo has indicated that the presentation will last about an hour, so that should be enough time to present a longer list of Switch 2 games beyond those initial fleeting seconds of a new Mario Kart. You can watch along on Nintendo's YouTube channel or right in this article once the stream goes live. We've also go a Switch 2 liveblog going for real-time commentary. Stay tuned to Engadget in the hours and days that follow for complete coverage.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/how-to-watch-todays-switch-2-nintendo-direct-210632768.html?src=rssWhether you attach it to a dog's collar, put in on a set of keys or throw it in your purse, there's no denying that AirTags save you a lot of hassle. They get rid of the mental stress that is, "Where on Earth did I put that?" Thankfully, Apple's AirTags are not only convenient, but they're currently on sale.
Right now, you can get a four-pack of AirTags for just $68, down from $99. For context, a single AirTag normally retails for $29 (currently $24 each), so you're getting four for just over the price of two. This 31 percent discount brings the set to just $3 more than its all-time low.
There's not much to say about AirTags that hasn't already been said. They use the Find My network to locate your missing belongings and can do so with incredible accuracy. Their main fault is the lack of a key hole, but we've rounded up the best Apple AirTag accessories for 2025 to fix that problem.
Follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/a-four-pack-of-apple-airtags-is-back-on-sale-for-68-125334495.html?src=rssWikimedia has seen a 50 percent increase in bandwidth used for downloading multimedia content since January 2024, the foundation said in an update. But it's not because human readers have suddenly developed a voracious appetite for consuming Wikipedia articles and for watching videos or downloading files from Wikimedia Commons. No, the spike in usage came from AI crawlers, or automated programs scraping Wikimedia's openly licensed images, videos, articles and other files to train generative artificial intelligence models.
This sudden increase in traffic from bots could slow down access to Wikimedia's pages and assets, especially during high-interest events. When Jimmy Carter died in December, for instance, people's heightened interest in the video of his presidential debate with Ronald Reagan caused slow page load times for some users. Wikimedia is equipped to sustain traffic spikes from human readers during such events, and users watching Carter's video shouldn't have caused any issues. But "the amount of traffic generated by scraper bots is unprecedented and presents growing risks and costs," Wikimedia said.
The foundation explained that human readers tend to look up specific and often similar topics. For instance, a number of people look up the same thing when it's trending. Wikimedia creates a cache of a piece of content requested multiple times in the data center closest to the user, enabling it to serve up content faster. But articles and content that haven't been accessed in a while have to be served from the core data center, which consumes more resources and, hence, costs more money for Wikimedia. Since AI crawlers tend to bulk read pages, they access obscure pages that have to be served from the core data center.
Wikimedia said that upon a closer look, 65 percent of the resource-consuming traffic it gets is from bots. It's already causing constant disruption for its Site Reliability team, which has to block the crawlers all the time before they they significantly slow down page access to actual readers. Now, the real problem, as Wikimedia states, is that the "expansion happened largely without sufficient attribution, which is key to drive new users to participate in the movement." A foundation that relies on people's donations to continue running needs to attract new users and get them to care for its cause. "Our content is free, our infrastructure is not," the foundation said. Wikimedia is now looking to establish sustainable ways for developers and reusers to access its content in the upcoming fiscal year. It has to, because it sees no sign of AI-related traffic slowing down anytime soon.
This article originally appeared on Engadget at https://www.engadget.com/ai/wikipedia-is-struggling-with-voracious-ai-bot-crawlers-121546854.html?src=rssSamsung is releasing two Fan Edition models of the Samsung Galaxy Tab S10, and they're both more affordable than their standard counterparts. The Galaxy Tab S10 FE and the Galaxy Tab S10 FE+ are powered by the Samsung Exynos 1580 chipset instead of MediaTek processors like the standard versions. Samsung's Galaxy Tab S10 FE+ model has a 13.1-inch display, which is bigger than the Tab S10+'s 12.4-inch screen but smaller than the 14.6-inch one on the Tab S10 Ultra. Take note that both models have a refresh rate of up to 90Hz, which is lower than the standard versions' 120 Hz refresh rate.
That means the standard Tab S10 models are still the better options if gaming is your primary use for a tablet. But again, the new Fan Editions cost substantially less than they do. The Galaxy Tab S10 FE's prices start at $500, and it comes with 128GB and 256GB storage options. Meanwhile, the Galaxy Tab S10 FE+ will cost you at least $650 and come with the same storage options. The standard Galaxy Tab S10's prices start $999, while the Tab S10 Ultra will cost you at least $1,200.
Like the the standard models, the Fan Edition versions come with AI capabilities, including Circle to Search with Google that makes it easy to look for information simply by encircling elements on your device. Their Samsung Note app also features Math Solver, which can do calculations based on handwriting and text, as well as Handwriting Assist, which can help you tidy up handwritten notes. Both Fan Edition devices will be available in the US starting on April 10. You'll get a $50 credit if you reserve a unit now, and you can buy a Book Cover Keyboard Slim for 50 percent off if you purchase one by May 11.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/samsungs-galaxy-tab-s10-fe-and-galaxy-tab-s10-fe-will-be-available-on-april-10-120019555.html?src=rssRoblox is again updating its parental control features in an effort to give parents more visibility into (and control over) their children’s activities on the platform. The company is updating its in-app “Safety Center” to counter concerns that Roblox, which unlike social media apps allows children under 13, puts its youngest users at risk.
The company added the centralized hub for parental controls last year, in an update that also added new restrictions on younger kids’ ability to exchange private messages with other users. But while that update gave parents the ability to control some of their children’s settings from their own devices, it was missing some key features like blocking.
With the latest update, parents can now view their child’s friend list and block users on their behalf. Once another user has been blocked, they’ll no longer be able to exchange direct messages with the child and kids will need to get parental approval to unblock the person.
Similarly, parents will now be able to block specific experiences within Roblox. Parents have already had the ability to limit in-app content based on its age rating, but parents have still at times complained about inappropriate content surfacing in certain games. Now, parents can block their young kids from participating in certain experiences. (Importantly, Roblox notes that kids will be able to remove apps from the blocked experiences list once they turn 13.)
Finally, Roblox is adding more “granular insights” to the in-app screen time metrics that allow parents to see how their kids are spending their time on the platform. The Safety Center will now list “the 20 experiences in which their child has spent the most time over the last week, sorted by total time.” Parents can then opt to block specific games or experiences directly from the screen time menu if something seems off.
Roblox’s recent push to beef up safety features for younger users come amid a broader reckoning about the effect that online platforms can have on teens. Platforms have tried to address these concerns by enhancing parental controls and dedicated safety features for teens. But lawmakers are also pushing for change, with multiple states passing measures requiring some form of age verification (some of which have since been struck down). There’s also a bipartisan bill in the Senate to ban all preteens from social media entirely.
This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-parental-controls-now-include-a-block-button-120005897.html?src=rssThe Washington Post reports that members of the White House's National Security Council have used personal Gmail accounts to conduct government business. National security advisor Michael Waltz and a senior aide of his both used their own accounts to discuss sensitive information with colleagues, according to the Post's review and interviews with government officials who spoke to the newspaper anonymously.
Email is not the best approach for sharing information meant to be kept private. That covers sensitive data for individuals such as social security numbers or passwords, much less confidential or classified government documents. It simply has too many potential paths for a bad actor to access information they shouldn't. Government departments typically use business-grade email services, rather than relying on consumer email services. The federal government also has its own internal communications systems with additional layers of security, making it all the more baffling that current officials are being so cavalier with how they handle important information.
“Unless you are using GPG, email is not end-to-end encrypted, and the contents of a message can be intercepted and read at many points, including on Google’s email servers," Eva Galperin, director of cybersecurity at the Electronic Frontier Foundation told the Post.
Additionally, there are regulations requiring that certain official government communications be preserved and archived. Using a personal account could allow some messages to slip through the cracks, accidentally or intentionally.
This latest instance of dubious software use from the executive branch follows the discovery that several high-ranking national security leaders used Signal to discuss planned military actions in Yemen, then added a journalist from The Atlantic to the group chat. And while Signal is a more secure option than a public email client, even the encrypted messaging platform can be exploited, as the Pentagon warned its own team last week.
As with last week's Signal debacle, there have been no repercussions thus far for any federal employees taking risky data privacy actions. NSC spokesman Brian Hughes told the Post he hasn't seen evidence of Waltz using a personal account for government correspondence.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/national-security-council-adds-gmail-to-its-list-of-bad-decisions-222648613.html?src=rssAn Arkansas law requiring social media companies to verify the ages of their users has been struck down by a federal judge who ruled that it was unconstitutional. The decision is a significant victory for the social media companies and digital rights groups that have opposed the law and others like it.
Arkansas became the second state (after Utah) to pass an age verification law for social media in 2023. The Social Media Safety Act required companies to verify the games of users under 18 and get permission from their parents. The law was challenged by NetChoice, a lobbying group representing the tech industry whose membership includes Meta, Snap, X, Reddit and YouTube. NetChoice has also challenged laws restricting social media access in Utah, Texas and California.
In a ruling, Judge Timothy Brooks said that the law, known as Act 689, was overly broad. “Act 689 is a content-based restriction on speech, and it is not targeted to address the harms the State has identified,” Brooks wrote in his decision. “Arkansas takes a hatchet to adults’ and minors’ protected speech alike though the Constitution demands it use a scalpel.” Brooks also highlighted the “unconstitutionally vague” applicability of the law, which seemingly created obligations for some online services, but may have exempted services which had the "predominant or exclusive function [of]... direct messaging" like Snapchat.
“The court confirms what we have been arguing from the start: laws restricting access to protected speech violate the First Amendment,” NetChoice’s Chris Marchese said in a statement. “This ruling protects Americans from having to hand over their IDs or biometric data just to access constitutionally protected speech online.”
It’s not clear if state officials in Arkansas will appeal the ruling. “I respect the court’s decision, and we are evaluating our options,” Arkansas Attorney general Tim Griffin said in a statement.
Even with NetChoice’s latest victory, it seems that age verification laws are unlikely to go away anytime soon. Utah recently passed an age verification requirement for app stores. And a Texas law requiring porn sites to conduct age verification is currently before the Supreme Court.
This article originally appeared on Engadget at https://www.engadget.com/social-media/arkansas-social-media-age-verification-law-blocked-by-federal-judge-194614568.html?src=rssYou could call Shinichiro Watanabe's Lazarus a retread of his masterpiece, Cowboy Bebop. That’s not to say the show is bad — based on the five episodes I’ve seen so far, Lazarus is still an entertaining and stylish ride. But I’ve just come to expect more from a legendary creator like Watanabe.
It’s set in the year 2052, a near-future when a renowned neuroscientist released Hapna, a drug that can erase all pain. If that sounds too good to be true, it is: Hapna’s creator Dr. Skinner reveals to the world that everyone who took the drug will eventually die. And then he disappears. Like an evil Willy Wonka, he announces one hope for survival: Find him in 30 days, or humanity is doomed.
To help find Skinner, the government sets up a covert group named Lazarus made up of convicted criminals. And that’s where the similarities come in. There’s the lead, Axel Gilberto, a parkour junkie who resembles Bebop’s reckless and carefree Spike Spiegel. Rounding out the team is Christine, a gorgeous femme fatale; Eleina, a bright young hacker; and Doug, a gruff investigator who has little patience for Axel’s shit. Those are all clear analogs to the Bebop crew of Faye, Ed and Jet. The one new element of the team is Leland, a cute college student who takes on various roles during the show (perhaps he’s just an anthropomorphized version of Bebop’s adorable pup Ein).
There’s a bit of Suicide Squad in the idea of using criminals to find humanity’s greatest villain, but Lazarus doesn’t really justify why that’s the case (that may be answered later in the show’s 13-episode run). And you’d think there would be more government efforts beyond a group of misfits to accomplish a humanity-saving mission. The Lazarus crew get a few chances to bond throughout each episode, but their interpersonal dynamics feel less organic than the Bebop characters, whose relationships were enriched by the pressure-cooker environment of an interplanetery spaceship, ever-present economic struggle and compelling backstories. By episode five of Lazarus, I didn't have any real understanding of these characters, whereas Bebop delivered the seminal episode Ballad of the Fallen Angels by then.
Like Watanabe's Samurai Champloo, Lazarus is best enjoyed if you don’t look too closely at its plot holes or contrivances (Axel’s inhuman parkour abilities make Spike Spiegel’s antics seem tame in comparison). It’s better to sit back and enjoy the incredibly stylish vibes. That includes wonderfully fluid animation by Mappa; a catchy soundtrack by Kamasi Washington, Floating Points and Bonobo (with a great ending theme, “Lazarus” by The Boo Radleys); and bone-crunching action choreography by John Wick director Chad Stahelski. It’s hard not to appreciate all of the talent involved.
Adult SwimBut again, I just wish the whole project felt more original. Lazarus’s premise isn’t far off from Cowboy Bebop: The Movie, which involved a terrorist plot to deploy nanomachines that would kill everyone on Mars. It’s also funny to see the show arrive alongside a more inventive show like Max’s Common Side Effects, which deals with the real-world consequences of miracle drugs that could heal any illness or injury. That show’s characters are more grounded and relatable, and it explores why pharmaceutical companies would stop at nothing to kill such a miracle drug.
“The story began with Dr. Skinner... Is he a saint or a devil?” Watanabe said on the Engadget podcast via a translator (while he relaxed in shades with a mountain of records behind him, like the absolute boss he is). “Exactly what does he want to do? That was a big initial driving part of the story. ... What you initially thought of Skinner at [the] start may change throughout the 13 episodes.”
Adult SwimIt’s not a huge spoiler to say that Dr. Skinner isn’t always portrayed as a villain in the show. Before the release of Hapna, he was a famous neuroscientist who pushed humanity to respond to the climate crisis. But instead of listening to him, the world’s countries chose to pursue profit over the future of humanity. With that in mind, it's no shock Watanabe says the inspiration for Hapna was, in part, the opioid crisis.
Throughout flashbacks and short opening monologues, Lazarus gives us glimpses into Hapna’s effect on our main characters, all of which is more compelling than the actual quest to find Dr. Skinner. Did the pill really heal everyone’s pain, or did it just close off their ability to feel true emotions?
I’m sure newcomers to Watanabe’s work won’t have the same reservations with Lazarus as I do, I just wish the show had the same distinctive identity as his other series. Cowboy Bebop is a jazz-soaked noir; Space Dandy is a hilarious riff on the space opera genre; and Carol and Tuesday is a touching story of two young girls pursuing a pop music career. Lazarus is basically another action thriller, but this time it’s scored to modern jazz and electronic music.
I’m holding out hope that Lazarus matures into a more thoughtful show in its second half. But even if it doesn’t, it’s still worth celebrating anything new from Shinichiro Watanabe. There aren’t many anime directors and writers with his sense of style and excellent taste in music and action cinema. Even if it’s a lesser Watanabe project, it’s still more entertaining and creative than the vast majority of shows bombarding us in the streaming TV era, anime or otherwise.
Lazarus premieres on April 5 on Adult Swim, and it'll be available on Max the day after. Subtitled episodes will be available 30 days after their English dubbed versions.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/lazarus-review-wildly-stylish-but-its-no-cowboy-bebop-170300198.html?src=rssTikTok's deadline to sell off or cede its US operations is once again approaching. The 75-day extension delaying the enforcement of a nationwide TikTok ban is set to run out Saturday, April 5, unless the company finally reaches an agreement to find a new owner. Who might buy it, and what happens if no deal is reached? Here's the shape of things right now:
Potential buyersPresident Donald Trump has suggested that “a deal” is imminent and could be reached before that deadline. What such an agreement will look like is still extremely unclear. A number of interested buyers have come forward, including YouTuber MrBeast, Reddit cofounder Alexis Ohanian and Perplexity AI. Oracle, which almost bought TikTok in 2020 and was a key part of TikTok’s earlier negotiations to address national security concerns, is also in the running.
Depending on which bid wins out, TikTok could end up looking very different. ByteDance, TikTok’s Chinese owner, won’t allow another company to take control of the app’s coveted recommendation algorithm. That means a new owner would have to rebuild TikTok’s central feature. Perplexity AI, for example, has said it would take on this task of reverse-engineering the app's “For You” feed, making it open source and implementing some kind of Community Notes-style fact checking feature. Reddit cofounder Alexis Ohanian, who joined a group of investors known as “Project Liberty,” has hinted at a vision for TikTok that somehow ties in with blockchain technology.
Option 2There’s also another, potentially less disruptive option on the table. The White House is also considering a deal that would allow TikTok’s existing US investors to “roll over their stakes into a new independent global TikTok company,” according to The New York Times. Under this arrangement, Oracle could also end up overseeing TikTok’s US data while ByteDance hangs onto its algorithm, as the Financial Times reported in March.
This would likely be a smoother transition than a full-on sale that would require a new owner to rebuild a significant part of the app. Aspects of it are also very similar to terms TikTok already agreed to under a previous agreement with Oracle known as Project Texas. However, this sort of deal may also not be entirely legal, as Politico recently pointed out. The Protecting Americans from Foreign Adversary Controlled Applications Act, the law passed by Congress and signed by former President Joe Biden last year, calls for a divestment of TikTok and its algorithm.
It’s also not clear whether Chinese officials would be willing to sign off on such an arrangement, though Trump has suggested he could use the threat of tariffs as negotiating leverage. “We’re dealing with China also on it because they may have something to do with it. And we’ll see how that goes,” Trump told reporters over the weekend.
No dealSo what happens if Trump’s “deal” isn’t finalized by Saturday? The answer, it seems, is… probably nothing. Trump has said he would likely extend the deadline again if the clock runs out on the current extension. (Once again, it's not entirely clear if another extension is legal, but CNN reports that a second extension might be an uphill battle if challenged in court.) In the meantime, TikTok is unlikely to go dark like it (briefly) did in January when the ban law first went into effect.
This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktoks-ban-deadline-is-coming-what-happens-next-162420478.html?src=rssApple’s Find My feature has finally been enabled in South Korea, according to a company announcement translated by Apple Insider. This comes after years of public demand in which the finding network tool was absent from the country. The omission was especially odd when you consider that Apple sold AirTags throughout the region. Without Find My, they are basically just puck-shaped paperweights.
The company never explicitly stated why it limited access to Find My in South Korea, but it appeared to be related to local laws that could have allowed the government access to the location data. The service first appeared during a beta test of iOS 18.4, but the official software update makes it available to everyone in the country. Find My has long been functional in South Korea’s outlying territories like Baengnyeongdo and Ulleungdo.
"Find My is an important tool that allows users to grasp the location of the most precious things to them, such as friends, family and personal items, and I am very happy to be able to introduce this function to Korea," said David Dorn, senior director of Apple's service products, in a statement on the company's local website.
The modern iteration of Find My launched in the US in 2019 as part of iOS 13. However, the tool actually dates back to a service called Find My iPhone that started in 2010. Apple recently expanded functionality to let users share the location of a lost item with other people on the network. This is helpful when negotiating the return of a lost item with a stranger.
This article originally appeared on Engadget at https://www.engadget.com/mobile/apples-find-my-has-finally-launched-in-south-korea-151437244.html?src=rssIf you ever needed a definitive example of how money doesn’t necessarily buy you success or taste, take a look at Amazon’s studio arm. The mega-retailer’s production division, now known as Amazon-MGM, has been making movies for more than a decade. Very few of the entries in its lineup have been world-beaters, but that hasn’t deterred the outfit from persisting. The New York Times is today reporting that under its new head, Courtney Valenti, Amazon’s movie division has plans to own the in-person cinema experience.
Amazon is apparently gearing up to release “up to 14 big, broad commercial films a year to theaters nationwide and around the world.” Each film would spend 45 days in the theaters before heading to pay-per-view and then to Prime Video at some point after. The move comes in the face of shrinking box office receipts and fewer people heading to the cinema in general. Not to mention it’s also planning to produce an equal number of films that’ll go direct to Prime, which seems counter-intuitive given the desire to push people toward theaters.
That doesn’t recognize the shift in viewing habits, especially among younger people, who’d much rather sit and watch YouTube for hours at a time. Or that the box office took a hit because of COVID-19 that it never really bounced back from. Or that a lot of people would rather wait for a film to become available “for free” on a service they already pay for.
It also doesn’t take into account the fact cinemas are becoming increasingly unaffordable, and not that nice a place to sit for multiple hours. Last year, the cinema industry said it would spend $2.2 billion renovating their facilities to lure wary customers back. The planned additions included renovations for chairs and carpets, as well as the construction of ziplines and pickleball courts. Nowhere on the list was mentioned “make cinema tickets cheaper” or “don’t make viewers sit through half an hour of TV adverts before the trailers.”
At the risk of sounding obvious, that’s one hell of a lot of material for one company to put out in a year. Especially when so many competitors with better track records are putting out far fewer films and seeing success. On paper, 14 movies a year feels like the sort of strategy you could last get away with in the 1980s. After all, people had fewer options, cinemas were busier and studios could rely on the triple-whammy of the box office, rental and VHS markets.
It doesn’t help Amazon isn’t pledging to make quality movies, just lots of them, which suggests a mindset that doesn’t value scarcity. After all, there are many instances of things made and sold in small, limited quantities that garner far more attention than something mass-produced. Think about how hard it is for one of those latter-day Marvel movies to stick in the consciousness when you know there’ll be another one along in a month or two.
It calls to mind Amazon’s battles with the Broccolis, until recently the custodians of the James Bond franchise. Let’s not overthink this, they are just silly spy movies — but ones made with a level of craft and attention rarely seen in the modern era. The fact there can be a multi year gap between entries in the series means each film gets far more attention. That was in conflict with Amazon’s apparent desire to use the Bond name to push out a thousand different streaming series, game shows and movies on a regular basis.
And, at the risk of sounding uncharitable, it’s not as if Amazon’s movie slate has been a hit parade thus far. Many of the studios’ buzzier hits were picked up at film festivals rather than coming from inside, while its homegrown fare has floundered. That’s not to say its rivals are doing any better on this front — just read the reviews of The Electric State to show you how badly Netflix is throwing mad money at C+-tier projects.
I often wonder if people look at the success of Disney’s big Marvel tentpoles and assume that it’s easy to replicate. A film like Avengers: Endgame was the payoff to a decade-long plan built from the ground-up on the backs of less successful films. Across 2024, Disney put 15 films into cinemas, but even a mega-behemoth like Disney does it across its seven or eight different divisions.
In terms of attractive pitches, 14 films a year from the people who spent more than $200 million on Red One isn’t particularly compelling. Amazon’s going to have to give people a reason to get out to the theaters, but that’s going to be a challenge if the emphasis is on putting more raw material into the pipeline rather than making anything halfway considered or compelling.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/amazons-new-cinema-plan-is-perfect-for-the-80s-150653674.html?src=rssThe Amazon Spring Sale might be over, but there are still lots of great deals to shop. For instance, there's a 33 percent discount on one of our favorite portable Bluetooth speakers for 2025. The Beats Pill is down to $100 from $150 — a record-low price for the speaker.
Let's be honest, that first glimpse of warm weather is here and it's making us dream of sitting by the beach or picnics with friends. The Beats Pill is a solid option to provide the soundtrack to your summer. We gave it in 83 in our review thanks, in part, to its durability. The speaker has an IP67 waterproof rating, so you shouldn't have to worry at all if it gets a bit wet.
The Beats Pill also offers 24-hour battery life and improved sound quality from its predecessor. However, we have found that the audio does hurt a bit when at loud volumes and it can have an inconsistent bass tone.
Follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/pick-up-the-beats-pill-speaker-while-its-on-sale-for-a-record-low-price-140306981.html?src=rssWhen we reviewed the iPhone 16 Pro last year, Apple Intelligence was barely available. Since then, the iPhone 16 series has benefitted from several new features, apps and improvements. Some (or most) of them were Apple Intelligence features that were teased back at WWDC 2024, months before the iPhone 16 Pro launched.
AI features weren't the only changes this time around, with the iPhone 16 getting an entirely new button. The so-called Camera Control wasn’t just a simple app shortcut, but an elaborate multifunction button that offered a haptic half-press and the ability to swipe across to adjust camera settings and options.
Managing Editor Cherlynn Low said we were still ”waiting on Apple Intelligence” in our initial review. Now, as we hit iOS 18.4, was it worth the wait?
iOS 18 and Apple Intelligence so far Mat Smith for EngadgetApple Intelligence was late, arriving as part of iOS 18.1 back in October 2024. Initial generative AI features included writing tools like proofreading and rewriting, as well as text summaries and live transcription for phone calls and voice notes in the Notes app. A few months later, iOS 18.2 gave us the Apple Intelligence features that made most of the headlines when first announced at WWDC. That included ChatGPT integration, AI image generation in Image Playgrounds and Genmoji.
Starting with iOS 18.1, one of the most controversial Apple Intelligence features is actually my favorite: Notification Summaries. It’s a good attempt at taming the wild west of countless group chats across multiple messaging apps, calendar reminders, Substack pings and everything else.
You don't need to update every individual app for Notification Summaries to kick in. As soon as iOS 18.1 landed, my messy WhatsApp chats were streamlined. I thought it cute when my iPhone told me a friend had laughed at my comment, and suggested where we could meet and a date. That was distilled from a ten-message barrage they’d sent.
Mat Smith for EngadgetIt’s not perfect, though. Apple had to clarify that notification summaries are AI-generated, and make that clearer beyond a small Apple Intelligence icon. This was after the BBC complained about multiple summaries that twisted the content of some of its headlines. I’ve also had notification summaries that incorrectly guessed the subject of a sentence or entire topic of a thread, but on the whole, it’s a useful utilization of AI smarts.
There are more natural language hooks across most of iOS 18, too. You can now search for images in the Photos app with descriptions, dates, location and more. Those natural-language smarts take on a different function with writing tools, courtesy of Apple Intelligence. Even though I’m not a particularly clean writer (hey, Cher), these writing tools are not all that useful. I haven’t used them much beyond quick email responses to work requests and events, but the ability to proofread, rewrite or check tone may prove useful to some.
The writing tools also work inside the Voice Memos app, which can now transcribe conversations, meetings and more. Here, it helps make things more concise, with options to turn transcripts into summaries, key points, lists and even tables. If the recording is clear enough and they’re not too long, iOS 18 does well on these transcriptions. Several times, the iPhone 16 Pro straight-up declined to summarize a transcript. Why? All I got was a notification that the tools “aren’t designed to work with this type of content.”
Elsewhere, Apple struggles to catch up with AI innovations on rival devices. Like Google Pixel’s Magic Eraser (and all the other Android riffs), Clean Up now allows you to scrub out distracting elements and photo bombers from your pics. However, the results aren’t quite up to the standard of the competition. Sometimes, however, it nails it.
Some Apple Intelligence features have faded into the background after an initial buzz. Image Playground offers the ability to AI-generate your own images and had plenty of users itching to get off the beta waitlist to play around with the app. After a bit of testing, however, I haven’t used it in the months since it launched.
There might be a future for Playgrounds within iOS, though. For instance, Apple’s Invites app lets you embed Image Playground results within your events, which is helpful if you don’t have a photo to illustrate the invitation. As a standalone app, however, it doesn’t quite deliver enough to live on my home screen. It’s gone the way of GarageBand, Pages and Apple Maps on my iPhone.
Genmoji, on the other hand, is easier to use, and I use it often. With it, you can create your own emoji reactions with specific people, objects and backgrounds. I already have several established favorites, like me eating cereal and a chronically late friend with clocks in the background, and I’ll probably continue to make emoji as life demands it. For example, a passenger behind me on a flight to Barcelona last month had three cats with her. So, I made a cats-on-a-plane Genmoji. Exactly what Tim Cook intended.
Mat Smith for EngadgetSome software features are also specific to the iPhone 16 Pro series (and the 15 Pro). Camera Control aside, the new button also offers access to Visual Intelligence with a long press. Visual Intelligence is Apple’s take on Google Lens, tapping visual AI smarts to analyze what your iPhone is pointing at. It can recognize text, like words on menus, and even translate for you. If you get lucky, it’ll even identify the outside of a restaurant and (with some ChatGPT power) tell you the opening hours and what kind of cuisine it offers. It’s particularly effective in identifying landmarks, but busy scenes can quickly derail it. Unfortunately, you can’t tap on a particular object in the frame to clarify specifics. However, the ability to create calendar events from a poster is pretty cool — even if I usually forget to use it.
That’s Apple Intelligence, for now. There are a lot of smart touches, but so far, it isn’t remarkable. I credit Apple’s attempts to make most of its AI features either processed on device, or connected to the company’s Private Cloud Compute, which uses larger server-based models. Apple has reiterated that your data is never stored during these requests. Even with ChatGPT integration, if you don’t use an account with OpenAI, only your request and attachments are sent to ChatGPT. Your Apple Account and IP address are not shared with OpenAI. Apple’s deal with OpenAI means the latter can’t use your request to improve or train its models, either.
The patchy arrival of iOS features, especially Apple Intelligence, isn’t a good look for the company.
However, the rest of iOS 18 continues to deliver valuable new features and upgrades to the iPhone experience, like the aforementioned Invites app, additional content (and games) for News+ subscribers and my favorite feature since the AirPods introduced noise-cancellation, the ability to nod or shake your head to halt Siri announcements, Fitness prompts and even decline calls. I’m a busy guy!
Cameras and Camera Control Mat Smith for EngadgetWith Camera Control, Apple has introduced its most intriguing interface change since the short-lived 3D Touch.” That tech, if you forgot, offered haptic feedback on your screen tapping during the iPhone 6 era. Camera Control acts like a proper manual camera button, even when I know it combines a physical button with elaborate touch sensors. This enables deeper controls by swiping across it or semi-pressing.
Instantly, it works as a basic camera app launcher, just like the iPhone’s Action button has done in recent years. Already, it’s better placed, though, lower on the right edge of the phone, ready for your thumb if held vertically, or index finger when held horizontally. It goes beyond being a launcher, though. Swiping across it lets you adjust zoom, exposure and even toggle the new Photographic Style options. Then, a half-press works as a way to confirm your settings.
Depending on how you use the iPhone’s camera, a lot of the settings might not deserve their place within the Camera Control’s menus. While I often tinkered with Exposure and Zoom, Photographic styles are easier to adjust from the iPhone in the normal touchscreen way. I’m also not going to meddle with simulated f-stops when taking candid shots of my friends and family.
Like Apple Intelligence, Camera Control launched incomplete. When the iPhone 16 Pro first went on sale, it lacked a half-press focus like ye olde traditional cameras, and it took till January 2025 for an AF-AE lock to arrive through iOS 18.3. The feature, however, remains buried in settings and has to be toggled on.
It works well though. You tap on an object you’d like the iPhone to focus on, hold the button halfway, and it’ll lock exposure and focus for as long as you keep your finger down – like a camera. It’s frustrating that we had to wait this long for what seems like a core function of Camera Control.
To be devil’s advocate – and it’s an argument regularly leveled at AI features, both Apple Intelligence and elsewhere – did you need Camera Control? Given how much I use my phone’s cameras, I'd argue that a camera launcher is worth factoring into the hardware. But the Action Button covered that.
Camera Control also seemed like a ‘pro’ iPhone feature, so it’s surprising to see it across the entire device lineup, barring the more recent iPhone 16e.
Another change worth noting is that the iPhone 16 Pro got camera parity with the larger Pro Max this year, with a 5x optical zoom I use most of the time. Of course, this isn't a remarkable feature if you were already using an iPhone 15 Pro Max. But if you prefer the smaller of the two Pro options, aside from battery life, there’s no reason to stop you getting the cheaper iPhone 16 Pro.
Repairability and longevityI haven’t had to repair my iPhone 16 Pro so far, and there are no pronounced scratches on the 6.3-inch screen or body. While I am also a case dweeb, I don’t use screen protectors — I haven’t needed to. The latest iPhones do come with even more repair-friendly hardware and policies if the worst were to happen. Anecdotally, according to my experience the titanium body and Apple's Ceramic Shield treatment on the display do seem to make this generation of 'pro' iPhones tougher than its predecessors
Apple’s new Repair Assistant, designed to address parts pairing issues, lets both you and repair professionals configure new and used Apple parts directly on the device, with no need to contact Apple personnel on the phone to ensure iOS plays with new parts.
Another improvement, while not part of the 16 Pro, is battery removal. On both the iPhone 16 and 16 Plus, the battery can be released from its enclosure by running a low-voltage current through the iPhone’s battery adhesive. However, the iPhone 16 Pro’s battery is now encased in aluminum, making repairs less fraught, and protecting the battery more when exposed to repair tools. I haven’t had to put it to use yet, but the company’s increased willingness to embrace right-to-repair is headed in the right direction, especially after its sluggish response in the past.
Six months on, the 16 Pro’s slightly bigger battery is holding up, with the one I have still showing it’s at full health. I am a heavy phone user, and 256 charge cycles later, iOS says it’s still at 100 percent capacity, which I found impressive. If I need to replace the battery, I’m heartened that it’s easier than ever on an iPhone.
Wrap-up Mat Smith for EngadgetThe iPhone 16 Pro is one of the best smartphones available. But if there’s a particular area where Apple’s phones are lacking compared to the flagship competition, it might be the messaging and the marketing. It took too long for Apple Intelligence to land on devices. If Apple Intelligence hadn’t been so key to Apple’s presentation both at WWDC and the iPhone 16 launch event, the delay wouldn’t look so bad.
Intriguingly, we’re at a time when the likes of the Galaxy and Pixel series have never felt more like iPhones. Or do iPhones feel like Android phones? I’m not sure anymore. Either way, we haven’t seen rival devices mimic the Camera Control button.
I appreciate that a lot of the new features and additions don’t seem to clog up the iPhone experience. Don’t care for camera filters? You’ll rarely see them. Want to swap the Camera Control button for another function? Go ahead. Want to prioritize Messages notifications, but not WhatsApp messages? Go wild.
With a light, strong titanium build, there’s still a tangible premium feel to the iPhone 16 Pro, compared to the aluminum iPhone 16. The same can be said about the cameras, with a 48-megapixel ultrawide sensor and 5x optical zoom, which the base iPhone cannot match. Functionality-twise, the base iPhone 16 now delivers the Dynamic Island and Camera Control, which makes a ‘pro’ iPhone a little harder to define. For the iPhone 16 series, it boils down to more premium materials and a powerful zoom camera.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-16-pro-longterm-review-apple-intelligence-134517480.html?src=rss