As part of our review of 2025, Dezeen contributing editor Rima Sabina Aouf shares her picks of this year's gadgets, including a tiny sunlight emulator, a video player for your dreams and a vest for listening to trees. Read more
Dutch studio MVRDV has revealed plans to transform the Plum Village Buddhist Monastery in France's Dordogne region by reconfiguring its layout and introducing timber guesthouses and a nunnery. Read more
The president of the Royal Institute of British Architects, Chris Williamson, has revealed that he will not be renewing his registration with the Architects Registration Board in 2026. Read more
E Ink tablets have always been intriguing to me because I’m a longtime lover of pen and paper. I’ve had probably hundreds of notebooks over the years, serving as repositories for my story ideas, to-do lists, meeting notes and everything in between. However, I turned away from physical notebooks at a certain point because it was just easier to store everything digitally so I always had my most important information at my fingertips.
E Ink tablets seem to provide the best of both worlds: the tactile satisfaction of regular notebooks with many of the conveniences found in digital tools, plus easy-on-the-eyes E Ink screens. These devices have come a long way in the past few years, and we’re just starting to see more color E Ink tablets become more widely available. I tested out a number of different E Ink tablets to see how well they work, how convenient they really are and which are the best tablets using E Ink screens available today.
Are E Ink tablets worth it?
An E Ink tablet will be a worthwhile purchase to a very select group of people. If you prefer the look and feel of an e paper display to LCD panels found on traditional tablets, it makes a lot of sense. They’re also good options for those who want a more paper-like writing experience (although you can get that kind of functionality on a regular tablet with the right screen protector) or a more distraction-free device overall.
The final note is key here. Many E Ink tablets don’t run on the same operating systems as regular tablets, so you’re automatically going to be limited in what you can do. And even with those that do allow you to download traditional apps like Chrome, Instagram and Facebook, E Ink tablets are not designed to give you the best casual-browsing experience. This is mostly due to the nature of E Ink displays, which have noticeable refreshes, a lack of vibrant colors and lower picture quality than the panels you’ll find on even the cheapest iPad.
Arguably the biggest reason why you wouldn’t want to go with an iPad (all models of which support stylus input, a plethora of reading apps, etc) is because it’s much easier to get distracted by email, social media and other Internet-related temptations.
What to look for in an E Ink tablet Writing and latencyArguably the most important thing to consider when looking for an E Ink tablet is the writing experience. How good it is will depend a lot on the display’s refresh rate (does it refresh after every time you put pen to “paper,” or at a different regular interval) and the stylus’ latency. Most of the tablets I’ve tested have little to no latency, but some are certainly better than others. Finally, you should double check before buying that your preferred E Ink tablet comes with a stylus, or if you need to purchase one separately.
ReadingHow much will you be reading books, documents and other things on this tablet? E Ink tablets come in many sizes, but most of them tend to be larger than your standard e-reader because it makes writing much easier. Having a larger display isn’t a bad thing, but it might make holding it for long periods slightly more uncomfortable. (Most e-readers are roughly the size of a paperback book, giving you a similar feeling to analog reading).
The supported file types for e-books can also make a big difference. It’s hard to make a blanket statement here because this varies so much among E Ink tablets. The TL;DR is that you’ll have a much better reading experience if you go with one made by a company that already has a history in e-book sales (i.e. Amazon or Kobo). All of the titles you bought via the Kindle or Kobo store should automatically be available to you on your Kindle or Kobo E Ink tablet.
Also with Kindle titles, specifically, since they are protected by DRM, it’s not necessarily the best idea to try to bring those titles over to a third-party device. Unless the tablet runs an operating system like Android that supports downloads for apps like Kindle and Kobo, you’ll be limited to supported file types, like ePUB, PDF, MOBI, JPEG, PNG and others.
Search functionalityMost E Ink tablets have some on-device search features, but they can vary widely between models. You’ll want to consider how important it is to you to be able to search through all your handwritten notes and markups. I noticed in my testing that Amazon’s and Kobo’s E Ink tablets made it easy to refer back to notes made in books and files because they automatically save to the specific pages on which you took notes, made highlights and more.
Searching is less standardized on E Ink tablets that have different supported file types, but their features can be quite powerful in their own right. For example, a few devices I tested supported text search in handwritten notes along with handwriting recognition, the latter of which allows you to translate your scribbles into typed text.
Sharing and connectivityWhile we established that E Ink tablets can be great distraction-free devices, most manufacturers understand that your notes and doodles aren’t created in a vacuum. You may want to access them elsewhere, and that requires some form of connectivity. All of the E Ink tablets I tried have Wi-Fi support, and some support cloud syncing, companion mobile apps and the ability to export notes via email so you can access them elsewhere.
None of them, however, integrate directly with a digital note taking system like Evernote or OneNote, so these devices will always be somewhat supplementary if you use apps like that, too. I’d argue that, if you already lean heavily on apps like OneNote, a standard tablet with a stylus and screen protector might be the best way to go. Ultimately, you should think about what you will want to do with the documents you’ll interact with on your E Ink tablet after the tablet portion is done.
PriceE Ink tablets aren’t known for being cheap. They generally fall into the $300-$800 price range, which is what you can expect to pay for a solid regular tablet, too. A key factor in price is size: cheaper devices with E Ink displays are likely to have smaller screens, and stylus support isn’t as much of a given. Also, those types of devices are generally considered e-readers because of their size and may not be the best for note-taking, doodling and the like.
E Ink tablets have gone up in price recently. Supernote and Onyx Boox increased prices, as did reMarkable. The former said it was due to "increased costs,” and a reMarkable representative confirmed this to Engadget and provided the following statement: "We regularly review our pricing based on market conditions and operational costs. We've communicated an upcoming adjustment for the US market effective in May to provide transparency to our customers. Multiple factors influence our pricing decisions, including supply chain dynamics and overall operational costs in specific markets.”
As a result, the reMarkable Paper Pro jumped from $579 to $629 (that's for the bundle with the standard Marker and no Folio). This isn't great, considering the Paper Pro was already on the expensive side of the spectrum for E Ink tablets. It's also worth noting that Supernote and Onyx Boox have raised prices in the past few months as well.
Other E Ink tablets we've tested Onyx Boox Tab X CThe Boox Tab X C is a color-screened version of the Tab X, the company’s all-purpose e-paper Android tablet. The Tab X C has a lovely 13.3-inch Kaleido 3 E Ink color display, an octa-core processor, 6GB of RAM and it runs on Android 13, making it one of the most powerful tablets in Boox’s lineup. I’ve used the Tab X in the past and this color version runs similarly, if not better, and at 5.3mm thick, it’s impressively svelte even when you pair it with its folio keyboard case. As someone who loves legal-pad sized things to write on, I also like how the Tab X C is most akin to A4-size paper. But at $820 for the bundle with the standard case (or a whopping $970 for the tablet and its keyboard case), it’s really only best for those who are ready to go all-in on a premium E Ink tablet.
Lenovo Smart PaperLenovo made a solid E Ink tablet in the Smart Paper, but it's too pricey and too married to the company's companion cloud service to warrant a spot on our top picks list. The hardware is great, but the software isn't as flexible as those of competitors like the reMarkable 2. It has good Google Drive integration, but you must pair it with Lenovo's cloud service to really get the most use out of it — and in the UK, the service costs £9 per month for three months, which is quite expensive.
Onyx Boox Tab UltraThe Boox Tab Ultra has a lot of the same features we like in the Note Air 2 Plus, but it’s designed to be a true, all-purpose tablet with an E Ink screen. Running Android 11 and compatible with a magnetic keyboard case, you can use it like a standard 2-in-1 laptop, albeit a low-powered one. You can browse the web, check email and even watch YouTube videos on this thing — but that doesn’t mean you should. A standard 2-in-1 laptop with a more responsive screen and better overall performance would be a better fit for most people who even have the slightest desire to have an all-in-one device. Like the rest of Onyx’s devices, the Tab Ultra is specifically for those who put reading and eye comfort above all else.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/best-e-ink-tablet-130037939.html?src=rssThis year at The Game Awards, if your game wasn’t melodramatic, mechanically innovative, beautifully presented and aggressively French, it didn’t stand a chance. The Game Awards 2025 wrapped up on the evening of Thursday, December 11 with a record-breaking showing by Clair Obscur: Expedition 33 from Sandfall Interactive. The game received the most nominations and wins in the show’s 12-year history.
But, we know that’s not really why you’re here. Between the award presentations and musical numbers, there were heaps of new game trailers, announcements and updates, and we’ve collected them all for you right here. The award winners are also there.
NewsBradley the Badger looks like Wreck-It Ralph as a real video game
Star Wars: Fate of the Old Republic is a new action RPG from the director of Mass Effect and KOTOR
Larian Studios is returning to the Divinity series with... Divinity
Coven of the Chicken Foot is the debut game from Naughty Dog alum Bruce Straley's indie studio
The devs of SOMA are back with a spiritual successor called Ontos
4:LOOP is a co-op shooter from the creator of Left 4 Dead and JJ Abrams' Bad Robot
Control Resonant steps into a larger world that's inspired by Neon Genesis Evangelion
Lego Batman: Legacy of the Dark Knight swoops onto PC and consoles on May 29
Lara Croft will return in Tomb Raider: Catalyst and a new remake
Best family game: Donkey Kong Bananza
Innovation in accessibility: Doom: The Dark Ages
Best esports game: Counter-Strike 2
Best esports athlete: Chovy
Best esports team: Team Vitality
Best mobile game: Umamasume: Pretty Derby
Best indie game: Clair Obscur: Expedition 33
Best adaptation: The Last of Us season 2
Best action game: Hades II
Best performance: Jennifer English, Clair Obscur: Expedition 33
Games for impact: South of Midnight
Best ongoing game: No Man’s Sky
Best audio design: Battlefield 6
Content creator of the year: MoistCr1TiKaL
Best fighting game: Fatal Fury: City of the Wolves
Most anticipated game: Grand Theft Auto VI
Best action/adventure game: Hollow Knight: Silksong
Best art direction: Clair Obscur: Expedition 33
Best sim/strategy game: Final Fantasy Tactics: The Ivalice Chronicles
Best debut indie game: Clair Obscur: Expedition 33
Best score and music: Clair Obscur: Expedition 33
Best sports/racing game: Mario Kart World
Best community support: Baldur’s Gate 3
Best VR/AR game: The Midnight Walk
Best RPG: Clair Obscur: Expedition 33
Players’ voice: Wuthering Waves
Best narrative: Clair Obscur: Expedition 33
Best multiplayer game: Arc Raiders
Best game direction: Clair Obscur: Expedition 33
Game of the year: Clair Obscur: Expedition 33
TrailersPragmata by CapcomStar Wars: Fate of the Old Republic by Arcanaut Studios and Lucasfilm GamesDivinity by Larian StudiosCoven of the Chicken Foot by Wildflower InteractiveONTOS by Frictional Games4:LOOP by Bad Robot GamesResident Evil Requiem by CapcomOrder of the Sinking Star by TheklaExodus by Archetype EntertainmentWARLOCK by Invoke Studios and Wizards of the CoastControl Resonant by Remedy EnterainmentGang of Dragon by Nagoshi StudioStreet Fighter movie sneak peakLEGO Batman: Legacy of the Dark Knight by Warner Bros. GamesTomb Raider: Catalyst by Crystal DynamicsTomb Raider: Legacy of Atlantis by Crystal Dynamics and Flying Wild HogInvincible VS by Skybound GamesDiablo 4: Lord of Hatred by Blizzard EntertainmentDeadpool is coming to Marvel Rivals007 First Light – Lenny Kravitz AnnouncementSaros by HousemarqueWarframe featuring Werner Herzog for some reasonTotal War: Warhammer 40,000 by Creative AssemblyHitman World of Assassination by IO InteractiveAce Combat 8: Wings of Theve by Bandai NamcoStar Wars Galactic Racer by Fuse and Lucasfilm GamesOut of Words by Kong Orange and WiredFlyPhantom Blade Zero by S-GAMEMega Man Dual Override by CapcomSuper Mario Galaxy movie trailerHighguard by Wildlight EntertainmentDon’t forget to check out our Day of the Devs: The Game Awards 2025 roundup, which included six world premieres, three release date announcements and a whole bunch of awesome indie goodness. The Wholesome Snack, Women-Led Games and Latin American Games showcases tied to the awards were also downright delightful.
This article originally appeared on Engadget at https://www.engadget.com/gaming/everything-announced-and-all-the-winners-at-the-game-awards-2025-044101761.html?src=rssPlayStation had said on X that it would have news about Saros at The Game Awards, and unfortunately, fans excited for the new Housemarque project will need to wait a little longer to get their hands on it. The game has been delayed from its planned March release. But there's only a short time until the new date of April 30, and pre-orders are open now. Star Rahul Kohli appeared at The Game Awards to introduce the newest trailer for the game.
I'm glad we won't be waiting too much longer, because Saros looks very cool. Housemarque made its name on titles like Resogun and Returnal, and Saros seems like a great addition to their library. The latest trailer shows off all the golden and solar vibes in Carcosa. It also has more glimpses of the characters and story as well as the dangerous and deadly beings that will be trying very hard to kill you.
This article originally appeared on Engadget at https://www.engadget.com/gaming/housemarques-saros-is-delayed-to-april-30-041813989.html?src=rssThe next game from Left 4 Dead designer Mike Booth is putting a sci-fi spin on his last game's co-op action, based on a trailer Booth and producer JJ Abrams shared at The Game Awards 2025. The new game is called 4:LOOP, and it's the first project entirely developed by Bad Robot Games, film production company Bad Robot's game studio.
4:LOOP combines the four-player co-op action of Left 4 Dead, with roguelike elements enabled by what seems like a time loop mechanic. Based on the trailer, players fight a mixture of aliens and robots in each mission, all in the hopes of eventually drawing the attention of an alien mothership and destroying it.
"Each time the four-player team succeeds in a mission, they make choices to improve their equipment, building out a unique kit to survive the epic boss battle at the end of the Act," Booth said in an interview with PlayStation Blog. "If the team completes all three Acts, they defeat the Mothership and save the world. All of this is, of course, easier said than done."
Sony Interactive Entertainment announced that it would be publishing 4:LOOP earlier in December, so naturally the game will be available on PS5 and PC when it launches. Players interested in trying 4:LOOP can sign up on the game's website.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/4loop-is-a-co-op-shooter-from-the-creator-of-left-4-dead-and-jj-abrams-bad-robot-035835461.html?src=rssWhy have one Star Wars game announcement at an edition of The Game Awards when you can have two? Star Wars: Galactic Racer is a podracing (and speeder racing) game from Fuse Games, a studio established in 2023 by former Burnout and Need for Speed developers. It's scheduled to hit PS5, Xbox Series X/S and PC in 2026.
The action here is set after the fall of the Empire. With the galaxy in rebuild mode after dealing with that whole mess, an unsanctioned, underground racing circuit called the Galactic League comes into being in the Outer Rim. Here, according to the game's Steam page, "syndicates bankroll chaos and champions are forged."
Star Wars: Galactic Racer is run-based, so if your podracer blows up, it might be game over. The action takes place across well-known Star Wars planets in addition to some new ones. The races have branching routes and you'll unlock new abilities on each run.
There's a story-driven, single-player campaign, as well as PvP modes. The vehicles are customizable too. Dig it. Where do I sign up, Watto?
This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-galactic-racer-is-a-podracing-game-set-for-2026-035508891.html?src=rssSo there's good news and bad news about the highly anticipated Exodus coming out of The Game Awards this year. The good news is that there's a fresh trailer showcasing more of the game. The bad news is that the game won't be out until early 2027. The game was originally announced two years ago (also at The Game Awards) and had been pegged for release in 2026.
We may be waiting longer to get our hands on Exodus, but the substantial new trailer shows more of what the final product will entail, offering some backstory on main character Jun Aslan. He's the only human who can use the technology developed by Celestials, which are humans that have evolved 40,000 years into the future. The trailer also showcases the character C.C. Orlev, voiced by Matthew McConaughey. (Insert obligatory "alright alright alright" here.) Developer Archetype Entertainment includes some notable names from BioWare, 343 Industries and Naughty Dog, and the BioWare lineage seems particularly strong with this character- and choice-driven science fiction story.
This article originally appeared on Engadget at https://www.engadget.com/gaming/exodus-is-delayed-to-early-2027-032610665.html?src=rssThe last mainline Tomb Raider game was 2018’s Shadow of the Tomb Raider, and after spending a few years in video game purgatory, Lara Croft is coming back in two new games. At The Game Awards 2025, Amazon Game Studios announced that Tomb Raider: Legacy of Atlantis will reimagine of one of the hero’s early adventures in 2026, and Tomb Raider: Catalyst will continue the series in 2027.
Catalyst is developed by Crystal Dynamics and follows Lara through Northern India “in the wake of a mythical cataclysm,” as she comes into competition with other treasure hunters. Legacy of Atlantis, developed by Crystal Dynamics and Flying Wild Hog, reimagines the very first Tomb Raider game in Unreal Engine 5. And yes, it seems like dinosaurs will be in the mix.
A new Tomb Raider game has been in the works officially since at least 2022, when Amazon announced that it would be publishing the next game in the series. Amazon shared that Fleabag’s Phoebe Waller-Bridge would be developing a television adaptation of Tomb Raider in May 2024. Sophie Turner, best known for playing Sansa Stark on HBO’s Game of Thrones, was cast as Lara Croft in September 2025. With both a show and a game in the works, Amazon clearly seems interested in making Tomb Raider its next big crossover hit after the success of Fallout.
Tomb Raider: Legacy of Atlantis will be released in 2026 on PlayStation 5, Xbox Series X/S and PC. The platforms Tomb Raider: Catalyst will be released on weren’t shared, but the game is scheduled to be released in 2027.
This article originally appeared on Engadget at https://www.engadget.com/gaming/lara-croft-will-return-in-tomb-raider-catalyst-and-a-new-remake-025859998.html?src=rssIt didn't take too long for a game that a whole bunch of people are excited about to swoop into Grand Theft Auto VI's old release week. Or maybe Rockstar had an idea of was what was coming and delayed its blockbuster by six months to get out of the way of Lego Batman: Legacy of the Dark Knight.
Either way, TT Games and Warner Bros. Games brought a new trailer to The Game Awards and revealed that the Caped Crusader's next adventure will hit PS5, Xbox Series X/S, Steam and the Epic Games Store on May 29. The base game will cost $70 and pre-orders are open as of 11PM ET on December 11.
Lego games often have a massive cast of characters and, as the trailer revealed, this one will be no different. It will feature the likes of Robin, Nightwing, Batgirl and Catwoman, as well as a murderer's row of super-villains, such as The Joker, Two-Face, Poison Ivy, Mr. Freeze, The Penguin and Bane.
Warner Bros. Games is announcing the release date at a bit of an awkward time. Netflix recently had an $82.7 billion bid accepted for a chunk of Warner Bros. Discovery that includes the gaming division. However, Netflix co-CEO Gregory Peters said the company didn't factor Warner Bros. Games into its valuation.
"While they definitely have been doing some great work in the game space, we actually didn’t attribute any value to that from the get-go because they’re relatively minor compared to the grand scheme of things," Peters said, according to PC Gamer. "Now we are super excited because some of those properties that they’ve built, Hogwarts [Legacy] is a great example of that, have been done quite well, and we think that we can incorporate that into what we’re offering. They’ve got great studios and great folks working there. So we think that there’s definitely an opportunity there. But just to be clear, we haven’t built that into our deal model."
This article originally appeared on Engadget at https://www.engadget.com/gaming/lego-batman-legacy-of-the-dark-knight-swoops-onto-pc-and-consoles-on-may-29-024729940.html?src=rssSouth of Midnight is heading to PlayStation 5 and Switch 2 in Spring 2026, developer Compulsion Games announced on X. The third-person action-adventure game launched as an Xbox and PC exclusive, but like plenty of Microsoft's other first-party games, it's heading to competitors' consoles.
Mixing platforming with magic-infused combat in a unique setting inspired by the folklore of the South, Compulsion Games' South of Midnight was generally well-received when it was released in April 2025. The game likely reached sizable audience by launching on Game Pass and PC, but coming to PlayStation and Switch will open it up to an even bigger audience.
As Microsoft reworks its Xbox brand to focus more on software than hardware, releasing its exclusives on other platforms has become a key part of its ongoing strategy. It tested the water with games like Pentiment, Hi-Fi Rush and Sea of Thieves in 2024, and now everything from Indiana Jones and the Great Circle and Halo are making the jump.
This article originally appeared on Engadget at https://www.engadget.com/gaming/south-of-midnight-is-coming-to-ps5-and-switch-2-next-spring-022725892.html?src=rssOn Thursday evening, President Donald Trump signed an executive order calling for a single, nationwide regulatory framework governing artificial intelligence at the expense of the ability of different states to regulate the nascent technology. “To win, United States AI companies must be free to innovate without cumbersome regulation,” the order states. “But excessive State regulation thwarts this imperative.”
As was expected after a draft of the order leaked earlier this week, the centerpiece of the document is an “AI Litigation Task Force whose sole responsibility shall be to challenge state AI laws inconsistent” with the president’s policy vision. US Attorney General Pam Bondi has 30 days to create the task force, which shall meet regularly with the White House’s AI and crypto czar, David Sacks.
As laid out in the president’s AI Action Plan from July, the administration will also limit states with “onerous” AI laws from accessing federal funding. Specifically, the secretary of commerce will target funding available under the Broadband Equity Access and Deployment (BEAD) Program, a $42.5 billion effort to expand high-speed internet access in rural communities.
Advocacy groups were quick to criticize the president’s order. “This executive order is designed to chill state-level action to provide oversight and accountability for the developers and deployers of AI systems, while doing nothing to address the real and documented harms these systems create,” Alexandra Givens, president and CEO of the Center for Democracy and Technology, said in a statement provided to Engadget. “States that take steps to protect their residents from such harms should not be subject to threats of legal attacks; nor should the administration punish rural Americans by threatening to withhold funding for the broadband services that could connect them to AI in the first place.”
It’s worth noting President Trump’s previous attempts to curb the ability of states to regulate AI as they see fit has proven unpopular across the political spectrum. As part of his One Big Beautiful Bill, the president attempted to impose a 10-year moratorium on state-level AI regulation. That clause was eventually removed from the legislation in a decisive 99-1 vote by the Senate.
This article originally appeared on Engadget at https://www.engadget.com/ai/trump-orders-creation-of-litigation-task-force-to-challenge-state-ai-laws-022657022.html?src=rssFrictional Games is back with a new game that looks primed to carry on the studio's tradition of excellence in horror. It's called Ontos, and it's slated to launch on PC, PlayStation and Xbox next year. The trailer debuted during The Game Awards 2025.
The company's past projects include Amnesia: The Dark Descent and SOMA, and this new title is also looking pretty dang creepy. It looks like things will take a philosophical turn, with a story of trying to piece together your father's past that leads you to questioning the meaning of life and reality. The team is going big with the casting, with Stellan Skarsgård playing one of the main roles in the trailer. This is one that any horror fans will want to keep on their radar.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-devs-of-soma-are-back-with-a-spiritual-successor-called-ontos-021535060.html?src=rssRemedy Entertainment's Control is a bizarre yet totally captivating action game that feels like Die Hard by way of David Lynch. InControl: Resonant, players step into the role of the original game's most enigmatic and unsettling characters for their own jaunt through a 'new-weird' world outside The Oldest House.
Just ahead of the reveal at The Game Awards, we got an early look at Control: Resonant, the next game in the Remedy Connected Universe. Along with learning why the developers wanted a new protagonist, they also explain why this Neon Genesis Evangelion-inspired sequel is the most expansive game they have made to date.
Seven years after the events of Control, the hostile supernatural force that plagued The Oldest House has invaded Manhattan. As the massive urban landscape morphs into an otherworldly nightmare and the Federal Bureau of Control director, Jesse Faden, goes missing, the remaining FBC sends her brother, the notorious supernatural entity Dylan Faden, into the city to stop the invasion. To find his sister and stop the devastation from spreading beyond New York City, Dylan will have to embrace his powers, and some occasional guidance from The Board, to take on the malevolent forces looking to reshape the world.
In the years since Control's release, developer Remedy has expanded the story into a larger, connected universe spanning multiple games, including the Alan Wake series and the co-op spin-off FBC: Firebreak. Control: Resonant picks up on many threads left by recent games including Alan Wake 2, which saw the FBC investigate the supernatural events following the titular character.
However, the sequel is going with a bit of a different direction, this time embracing melee-driven combat and a more "open-ended" approach to exploration within the Inception-style landscape of Manhattan. Though the developers were clear that it is not an open-world game, they stated during the presentation that it is embracing a more action-RPG approach and that it's also the most expansive game they have ever made.
It's an interesting premise for a sequel, especially considering the focus on the original game's most unnerving characters. But according to creative director Mikael Kasurinen, the concept ties into showing parallels between the Faden siblings and how they navigate this new-weird world.
"Each game represents one of the siblings and their respective journeys through this world. Because of this, you can play these games in any order; they stand on their own feet like two independent siblings," Kasurinen said. "When Dylan wakes up, he's the only one who can fight back against the Hiss and try to contain the disaster. He has lived his whole life inside The Oldest House, so the door leading outside to Manhattan might as well be a portal to an alien world. To him, this leads to a discovery of a new reality, just like what The Oldest House was to Jesse."
Much like the original game, Control: Resonant maintains that balance of exploration, discovery, and over-the-top action beats to overcome. The sequel leans a bit further into the latter, with Dylan adopting a more aggressive, brawler combat style with his shapeshifting melee weapon. We got to see Dylan switch between short-bladed weapons and a massive hammer, which opened some cool looking combo attacks. It's very much in the vein of Jesse's Service Weapon, but now designed for getting up close to deal heavy melee damage.
Control Resonant screenshotRemedy EntertainmentFrom what we saw in the footage, the core combat feels equal parts Nier: Automata and DmC: Devil May Cry, showing Dylan dodging attacks and slipping through blind spots to unleash ground and aerial combo strikes. It's a notable shift away from the third-person shooting gameplay from the original, but it still captures the same weird, otherworldly feel.
According to the creative director, the core inspiration for making a sequel with a new character was to contrast storytelling perspectives and gameplay styles — as he puts it, both characters represent two sides of the same coin.
"When we looked at the siblings [as characters], it was almost like turning to the other side of a coin – Jesse uses a gun, but Dylan chooses a melee weapon. When we created the large environments, compared to the original, it was a challenge to incorporate shooting combat, as we didn't want people to have to keep finding cover to avoid fire. But with melee weapons, the combat instantly became more aggressive and intimate, where you're really going for the enemies. It really changed the dynamic of the Control combat experience. So it felt right, and it's also refreshing for us to create something a bit new for us."
So far, Control: Resonant looks like a sequel that ups the weirdness of the series and takes it into the twisting, inverted streets of Manhattan. It's a stunning-looking game, and one particular source of inspiration for the creative direction was the seminal 1990s anime series Neon Genesis Evangelion. Having seen the game's corrupted world and enigmatic protagonist in motion, that totally tracks. I can't wait to see what other oddities are to come in Remedy's new-weird sequel.
Control: Resonant will arrive in 2026 for PC/Mac, PS5, and Xbox Series X/S.
Control Resonant screenshotRemedy EntertainmentLarian Studios didn’t rest on its laurels for long. Two years after taking home the Game of the Year prize for Baldur’s Gate III at The Game Awards, the developer popped up again at the 2025 edition of the ceremony to announce its upcoming project, which is the next entry in the Divinity series. Simply called Divinity, this will be the studio’s biggest game to date with “more breadth and depth than ever before,” according to TGA host Geoff Keighley.
After 2017’s Divinity: Original Sin II, Larian took a break from the series with which it established itself to make BG3. The rumor mill had been churning about a new Divinity game after Keighley shared a photo of a statue that was erected in the Mojave Desert. The shape of the statue matched a Divinity logo that was trademarked recently.
Before the reveal trailer was shown at The Game Awards, a short (and rather neat) live performance took place in which some actors were hoisted into the air. The trailer itself is pretty gruesome. It references The Wicker Man, as large wooden effigies with people chained inside are set ablaze. I won’t spoil what else happens other than to say it’s pretty gruesome, so maybe don’t watch it quite yet if you’ve just had dinner.
Larian hasn’t announced a release window for Divinity yet.
This article originally appeared on Engadget at https://www.engadget.com/gaming/larian-studios-is-returning-to-the-divinity-series-with-divinity-015833088.html?src=rssMany of the big announcements at The Game Awards are for completely new projects, some of which are total surprises (if you had an Okami sequel on your bingo card last year, you're either in the know or probably used up all your luck for the next few years). We'll often get updates on games that were previously announced too. The trailer for Order of the Sinking Star is something a little different, as it's a game that Braid designer Jonathan Blow has been working on fairly openly since releasing The Witness in 2016.
The trailer revealed some new details, including confirmation of the expected title and a release window (2026 on Steam, with more platforms to be announced). Ahead of The Game Awards, Blow gave Engadget a preview of the game and explained some of its many complexities.
Fundamentally, Order of the Sinking Star is a grid-based puzzle game in which you'll move blocks around to complete an objective. You might know of this as a Sokoban game, named after the series Hiroyuki Imabayashi created about pushing boxes around a warehouse.
But this is a Jonathan Blow game, so nothing stays too simple for very long. Blow and his team took the core concept of pushing objects around and built on it in myriad ways, with a wide array of environments, mechanics and characters for you to get to grips with.
Order of the Sinking Star starts with you playing as a deposed queen from another world who is transported to a strange place. This turns out to be the tutorial. Among other things, you'll find out about the undo button, a handy option you can use to revert your actions if you get stuck. It's probably worth being careful with this button, as Blow says it's possible to undo thousands of moves with it. There's a level reset option too.
The first phase of the game has four distinct territories with their own characters, stories and gameplay mechanics. One of these realms has a fantasy theme with a warrior character who can push multiple objects that are in a row. His friend, the thief, can only pull objects. The wizard, meanwhile, can teleport and swap positions with objects or other characters. Sometimes, you'll use multiple characters in a level and swap between them to solve puzzles. There’s a talking boat somewhere, too.
You'll take what you learn within individual levels into the overworld so you can make progress there. For one thing, the queen can wear a warrior, wizard or thief outfit to adopt their abilities and solve puzzles in the north section of this phase.
Over in the east, there’s a world with mirror-based puzzles. By positioning the mirrors and where you stand, you'll use the mirror's reflection to teleport at a right angle. If your character (or an object) has a reflection in two mirrors, they can be duplicated, which is something you might have to do a few times if a level requires you activate multiple switches at the same time.
Once you near the end of two of the phase one worlds, you can enter one of six gold rooms. In these rooms, which are the gateways to the second phase of Order of the Sinking Star, some of your characters meet each other for the first time. For instance, the guy from The Mirror Isles and the wizard might encounter each other in a gold room and then you can use their combined abilities to solve puzzles. Given that later-game levels combine mechanics from the early stages, they are naturally more complex. Shifting to 3D perspectives will ramp things up too.
Order of the Sinking StarThekla/Arc GamesYou can tackle the four worlds that make up the first phase in any order. Collectively, they contain "days worth of gameplay," Blow said. And yet he claimed this first phase accounts for about five percent of the entire game.
All told, there are about 1,400 puzzles, many of which are optional. If you're a completionist, you'll need to be pretty dedicated to see this through. Blow estimates that it'll take around 500 hours for a player to do absolutely everything in the game.
The overworld has more than 100 screens from which you can jump into individual levels. "All the levels are about ideas. They're not just random puzzles," Blow said. "We don't add puzzles to the game unless they show something cool about how the objects interact. Then, once you see the cool thing, you come back to the overworld, and you navigate from that screen using the cool mechanic that you learned."
"We" is a key word there, because it's not as if Blow has been making Order of the Sinking Star by himself for the last decade. His studio, Thekla, has around 10 people working on the game full-time along with another 10 or so part-time contractors. Those who contributed include puzzle game designers Alan Hazelden and Marc ten Bosch. Some members of Blow's Twitch community who "contributed some idea to one of the levels somewhere" will receive design credits too.
Blow and his team use custom game engines for their projects. Starting in around 2013, he started livestreaming his work on the programming language that Order of the Sinking Star is written in (Thekla will eventually make the engine available for free as an open-source project). "Once I was working on the game, it was a good way to show people what the programming language was about and also how game programming works, and so I would frequently do just streams where we would sit down and implement something," Blow said. Some of the design work he did on stream ended up in the final game.
Order of the Sinking StarThekla/Arc GamesAfter such a long time of working on Order of the Sinking Star, the end is in sight for Blow and his team. The main focus for the last year or so has been on making sure all of the puzzles align with the overworld. Making art for many hundreds of levels is a major undertaking too, while Blow is still refining the story.
"Because there's a lot of these levels and a lot of characters in the levels, it's just natural for them to talk to each other," Blow said. "And so what is that dialog and what does it do? Is it just little jokes that don't add up to anything? Or do you get little peeks into a larger narrative? I think the latter is obviously better. And so that's my main task between now and release, is making sure that the story is really good."
Blow had the core concept of having separate worlds with mechanics that work across them in place from the very beginning, though how that worked in practice evolved a lot over time. For instance, the overworld idea wasn't set in stone from the outset. There was an overworld in place by around 2021, "but it wasn't organized in the way the current one was. It was just sort of areas smushed together," Blow said. "At some point, I came up with this concept that it was spatially organized in an almost ritualistic manner or a mathematical manner, whichever way you want to think about it. And we redesigned the overworld from that point, and from then till now, it's been just sort of a continuous improvement."
Order of the Sinking Star was originally supposed to be a much smaller game that took around 10 or 20 hours to play, but "it just blew up," Blow said. "Part of development has just been dealing with that fact. Like, oh, my God, this game took so long to make. It actually feels really good to be here toward the end. We still have a fair bit of work to do before it's done, but we can see the ending from where we are now, and that's great."
This article originally appeared on Engadget at https://www.engadget.com/gaming/ten-years-after-the-witness-jonathan-blows-next-massive-puzzle-game-is-almost-ready-for-primetime-015727378.html?src=rssCoven of the Chicken Foot has a lot of things going for it already, in my book. It stars a hero rarely seen in video games, an elderly woman, and it has gorgeous storybook-style art in a lush fantasy setting. It’s a single-player puzzle platformer, it relies on wordless storytelling and the woman, a witch named Gertie, travels with a creepy-cute companion. Plus, Gertie has chicken feet. I love her little chicken feet.
Coven of the Chicken Foot is the first game from Wildflower Interactive, the independent studio founded by Naughty Dog veteran Bruce Straley. The game is coming to Steam and it’s available to wishlist now, though there’s no firm release date. The first trailer for Coven of the Chicken Foot premiered at The Game Awards 2025, showing Gertie and her friend traveling together through caves, forests and temples.
Gertie is on a quest to prove herself to the local coven by standing up to the self-appointed, prideful heroes of the land. She doesn’t have a sword or a dodgeroll, and instead has to figure out how to work with her strange friend to survive. Her companion develops unique behaviors based on individual play styles, shaping how Gertie gets around.
Straley left Naughty Dog in 2017 after almost 20 years with the studio, where he directed The Last of Us and Uncharted 4. He announced Wildflower Interactive in July 2022 with a brief YouTube message, saying, “In 2017 I left the industry not sure if I wanted to make games anymore. But the longer I was away, I kept thinking about this medium, and everything yet to be done and everything I wanted to do still. And this idea kept following me. So I grabbed some friends and we started prototyping.”
This naturally led to the formation of a studio, Straley explained.
“We have to do it the right way,” he said in the video. “It has to be inclusive, equitable and collaborative, full of big-hearted people that want to grow both professionally and personally. The culture needs to be as iterative as the way we make games.”
Coven of the Chicken FootWildflower InteractiveToday Wildflower Interactive has 16 employees from AAA and smaller-scale backgrounds, according to its website. Its mission statement reads as follows:
“We’re making ‘small-ish,’ creatively-charged, uniquely-stylized games that explore the possibilities of our medium. And we’re building a small, open-hearted team of creators that want to improve their skills and still lead a good life outside of work. People that want to hone their craft, have a say in the process, feel respected for their contributions, and be a part of the evolution of this awesome medium.”
I’m not going to say the studio’s direct and repeated emphasis on work-life balance, diversity and compassion is a response to the soulless capitalistic grind built into the AAA development complex, but I’m not going to not say that, either.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/coven-of-the-chicken-foot-is-the-debut-game-from-naughty-dog-alum-bruce-straleys-indie-studio-014004553.html?src=rssThe Game Awards kicked off with a bang, showing the world premiere of Star Wars: Fate of the Old Republic. It's a brand new action role-playing game that will be directed by Casey Hudson, who previously headed up several notable BioWare games you probably know like Mass Effect and Star Wars: Knight of the Old Republic.
There’s not much to go on in the trailer, but the game simply existing is a pretty great surprise and this cinematic trailer sure looks shiny. Hudson is working with Arcanaut Studios on this project, which is described as “an epic interactive adventure across a galaxy on the brink of rebirth where every decision shapes your path towards light or darkness.” Which kind of sounds like Star Wars crossed with Mass Effect, and I am personally very excited for that combo.
This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-fate-of-the-old-republic-is-a-new-action-rpg-from-the-director-of-mass-effect-and-kotor-012913046.html?src=rssCapcom’s long, long-delayed sci-fi shooter Pragmata finally has a release date. It’s headed your way on April 24, 2026 on Steam, PS5, Xbox Series X/S and — as Capcom confirmed in a trailer at The Game Awards — Nintendo Switch 2. You don’t have to wait another four months to try it out, though. A gameplay demo is out now on Steam. It will be available for consoles at a later date.
Pragmata first emerged all the way back in 2020 and Capcom initially planned to release it in 2022. After multiple delays, the game will arrive four years later than the company anticipated.
This is the first entry in a new franchise from Capcom, so taking extra time to get things right is not exactly a bad idea. Pragmata, which is set in a dystopian near-future, features the dual protagonists of Hugh Williams (a heavily armored fella) and Diana (an android with special powers). The two have to work together if they want to escape from a lunar research station that’s filled with malevolent robots. To defeat these clankers, Diana has to hack them to disable their defense systems and make a weak point available for Hugh to attack.
This article originally appeared on Engadget at https://www.engadget.com/gaming/capcoms-pragmata-is-coming-your-way-on-april-24-010826258.html?src=rss