The Curiosity Mars rover covers a lot of ground for a robot that only moves at a max speed of .1 mph. A photo snapped recently by NASA’s Mars Reconnaissance Orbiter provides a pretty cool visualization of what the rover has been up to so far this year, showing the tracks Curiosity left behind as it journeyed from its previous science target — an area called the Gediz Vallis channel — to its next destination. The rover itself is just a tiny speck at the front of the roughly 1,050-foot-long trail, and according to NASA, this snap “is believed to be the first orbital image of the rover mid-drive across the Red Planet.”
The image was captured on February 28 by the orbiter’s HiRISE (High-Resolution Imaging Science Experiment) camera, and shows Curiosity’s movement over 11 drives starting at the beginning of that month. While a few weeks might seem like a long time for tire tracks to stick around in the dirt, this is normal for Mars. The tracks are “[l]ikely to last for months before being erased by wind,” NASA says. Curiosity is expected to reach its next science destination, which is home to formations thought to have been created long ago by groundwater, in the coming weeks.
This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-mars-orbiter-snapped-this-image-of-curiosity-trucking-along-down-at-the-surface-211404950.html?src=rssSpoilers for “The Well.”
Sometimes, in fiction, you don’t need to say a Very Important Thing in a Very Important Way to make a good point, just ask how a thing would work if it played out in the world. This week’s episode of Doctor Who, “The Well,” does exactly that, and brilliantly.
Picking up straight after “Lux,” the Doctor and Belinda, still in their ‘50s outfits, are trying to get the TARDIS to work. Belinda helps with the controls, but the vessel still refuses to land on May 24, 2025, which panics the nurse even more. If the TARDIS isn’t broken, she assumes that the date or the Earth itself could be broken, and frets about her parents. The Doctor shares her concerns, but promises that she will be reunited with her family.
The Doctor persists with his plan to land in a few more spots with the Vindicator (the gadget he built last week) to orient the TARDIS. This time, it’s 500,000 years in the future, and Belinda asks if humanity even exists by now. He assures her it does, as humans spread to the stars and wormed themselves into every corner of the universe. The pair head to the TARDIS wardrobe to get into some appropriate clothes before heading out.
They step out onto the gantry of a spaceship where an advance party of marines are leaping into the void. With no choice but to join them, they land on the planet below, enabling the Doctor to take the Vindicator reading. But, alas, the planet’s heavy radiation means the ship (and by extension, the TARDIS) has to glide down slowly over the next five hours. So they tag along with the mission, the Psychic Paper enabling the Doctor and Belinda to insinuate themselves with the team.
The planet is inhospitable, occupied only by a small mining colony that has dug down into the world to extract its last remaining useful resources. The colony went silent a few days before and, before you can say “Oh, is this going to be an(other) Aliens riff?” one of the marines suggests it would have been wiser to “nuke the site from orbit.”
All of the colonists are dead, half from gunfire, half from injuries that look like they fell and broke every bone in their body. The mirrors are all smashed and the systems are offline, the records of what went on inaccessible. But there is one survivor, the colony’s chef, Aliss Bethick (Rose Ayling-Ellis) who, like the actress who portrays her, is deaf. Aliss has been waiting in the middle of a large cargo turntable (which reads on camera as a big circle) for days.
Aliss is isolated, both physically in the staging and because of her hearing loss, and while she can lipread, it’s still a barrier between her and the soldiers. The Doctor can communicate with Aliss in sign, and the soldiers all have their own captioning screens on their lapels. Much of the second act is taken up with the interrogation of Aliss as the marines work through the logistics of how to communicate with her. For instance, getting her attention by casting to another soldier’s screen in her eye-line to get her to turn around. Belinda enters the circle to treat Aliss’ injuries but keeps seeing something lurking behind her new patient.
It isn’t long before the Doctor learns that the desolate planet they stand on was once covered in diamonds. This is the planet Midnight from the series four episode of the same name when the Doctor, trapped in a shuttle, tries and ultimately fails to defeat a sinister entity that possessed one of the passengers. Like then, the Doctor’s pleas for calm fail. Two of the soldiers mutiny and attempt to lure the entity out and kill it. They do not survive.
It’s Belinda who works out and explains the rules: If you imagine the host — Aliss — at the center of a clock, then whoever stands directly behind her is attacked by the unseen monster. If you stand at six o’clock then you’re fine, but “you’ll die at midnight.” Quite literally, as whoever is in the entity’s way gets thrown around like a ragdoll — half the crew shooting each other to kill the entity, the other half getting minced by the alien.
The Doctor approaches Aliss to speak to the monster but since it’s time for the third act to start wrapping up, he just stares for a bit before working out the solution. In order to mine the diamonds the colonists would dump down mercury, using a pipe which is conveniently running behind Aliss’ head. Shooting the pipe will cause a river of mercury to cascade down, creating a mirror that should be enough to banish the monster.
They make their escape, but the Doctor can’t help but wait behind to see the monster, giving it a chance to latch onto Belinda. The captain of the marines shoots Belinda enough that the entity thinks she’s about to die and switches hosts, after which point they leap into the mineshaft. Belinda wakes up in the TARDIS in the Doctor’s care, ready for the next adventure. Meanwhile, the marines debrief their boss — Mrs. Flood! Who knows all about the Vindicator, too — before revealing the alien did make it on board their spaceship after all.
One of the threads in the episode is Belinda keeps discussing human terms and superstitions to shrugs from everyone around her. It’s something that’s got both her and The Doctor puzzled, as there seems to be something very wrong with all of reality.
You die at midnight... James Pardon / BBC Studios / Disney / Bad WolfShowrunner Russell T. Davies was asked about bad faith criticisms that the show had somehow gone woke. “Someone always brings up matters of diversity and there are online warriors accusing us of diversity and wokeness and involving messaging and issues and I have no time for this,” he said. “What you might call ‘diversity’ I just call an open door,” he added, “it’s cold and it’s bracing and there’s a world in front of you! There’s a blue sky, there’s clouds and there’s noise, there’s birdsong, there’s people arguing.”
What’s notable about this is that Davies’ open-minded (and open-hearted) approach to making the show creates storytelling possibilities. For instance, the last time an episode of Doctor Who featured a deaf character (2015’s “Under The Lake”), she relied upon a colleague to interpret on her behalf. And her ability to lipread wound up being part of the solution to the episode’s problem — reducing her to little more than a plot mechanism.
Here, while Aliss’ deafness is a core part of the plot, it doesn’t feel as if she’s defined by that one facet. Effort has been made to flesh out her character, and it’s more a venue to explore how technology and communication intersect with someone with different accessibility needs. Especially as (co-writers) Sharma Angel-Walfall and Russell T. Davies made the effort to think through how this would work.
BBC Studios / Disney / Bad WolfWhenever I’m watching an episode of nü-nü-Who, in the back of my mind I’m mulling what the injection of Disney money changed. “Midnight,” the episode “The Well” is a sequel to, was produced as a “double banked” episode — splitting the leads to shoot two episodes at a time. “Midnight” was also intended as a cheap story, with the bulk of the script taking place in a single room. If we’re being honest, “The Well” could have worked just as well given the bulk of the action takes place in a handful of rooms.
That’s not to say the extra cash lavished upon this episode is wasted: “The Well” feels almost indulgent by Doctor Who standards for the sheer breadth and depth of its sets. I can’t help but recall the Aliens riff Strange New Worlds produced in its first season, which re-used the series’ standing sets for the wreck of the USS Peregrine. It sounds weird to say that Doctor Who is luxuriating in the fact it can afford to show a trashed bunkroom for all of a minute, but it is.
Perhaps part of the reason it does feel indulgent is that this is an episode relatively low on incident and high on character. Belinda gets a real showcase here, both asserting herself on the narrative at several points, but also being rebuked for doing so. She tries to take charge to help the injured Aliss but the medical kit is so advanced she’s not able to use it. She’s smart enough to work out the rules of the alien, but also it gets the better of her in the end.
Whereas the first two episodes this season felt overstuffed and rushed, the smaller story and focus on character lets everything breathe. That an accessibility tool is a key focus of the plot and used as a venue for storytelling and character development is marvelous.
Look, I’m as bored saying it as you are reading it, but once again I can’t help but point out the influence of Steven Moffat on this season. One of the inspirations for monsters like the Weeping Angels and the Silence was the idea of them being easy to turn into a schoolyard game. The unnamed entity here, with the mechanic that if you stand directly behind the host you will die, seems perfectly in that tradition.
But “The Well” also offers instances where Davies is in conversation with the rest of this season and his earlier work. In both “Midnight” and “The Well,” the Doctor is at risk of losing his grip on the situation because the threat of the unknown makes people paranoid and jumpy. A streak of deeply dark pessimism runs through all of this work and while it’s also on show here, there’s a little more hope than there was before.
It’s also interesting how Davies, who has always structured his seasons in a fairly rigid manner, seems to be deliberately repeating motifs and beats. The parallels between this season and the last feel almost like they’re trying to draw attention to themselves. “Space Babies” and “The Robot Revolution,” “The Devil’s Chord” and “Lux” and now the “Boom” paired with “The Well” feel like episodes vying for the same space in different realities. Not to mention the repetition of moments from episode to episode — like the TARDIS wardrobe sequence and the repeated hand injuries. If next week's "Lucky Day" is predominantly featured on Ruby Sunday without the Doctor and revolves around physical distance and / or the supernatural, then perhaps we might assume that this is more than coincidence.
Mrs. Flood CornerI’ve always hated “The End… or is it?” fake-outs that often undermine the drama of whatever denouement they’re tacked on to. Sure, it can be effective if you want to cheapen the sacrifices your characters made to vanquish the villain, but often it comes across as hacky. Not to mention that people with poor media literacy will assume that it’s actually a teaser for a cliffhanger to be resolved the following week.
Here, eh, it’s essentially a way to shoehorn Mrs. Flood in as the soldiers' boss taking the debrief after the Doctor and Belinda depart. She knows about the Doctor’s use of the Vindicator, and has now seen it in action thanks to the soldier’s recording. But there’s no breaking the fourth wall, which means she’s operating here in the same manner as Susan Twist did last year. Which is, uh, interesting.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/doctor-who-the-well-review-signing-makes-you-feel-heard-200528202.html?src=rssThe hit co-op adventure game Split Fiction is already headed for Hollywood with Sydney Sweeney in a starring role, according to Variety. Along with the Euphoria actor, the film adaptation welcomed Wicked’s Jon M. Chu as the project’s director and screenwriters Rhett Reese and Paul Wernick, who worked on Deadpool & Wolverine. Sweeney will also reportedly be an executive producer for the Split Fiction movie. Split Fiction features two authors named Mio and Zoe who get trapped in fictional worlds they penned up. It’s still unknown which of the two Split Fiction protagonists Sweeney will portray.
Shortly after the video game’s release in March, Variety reported on a bidding war for a film adaptation of Split Fiction. Hazelight Studios, an indie video game developer out of Sweden, created the game that centers around split-screen combat and bounces between sci-fi and fantasy worlds. The game saw early success, selling two million copies in its first week, which may have led to the quick turnaround of a proposed Hollywood adaptation. It was picked up by Story Kitchen, a studio known for adaptations of franchises like Sonic the Hedgehog and Tomb Raider, but there’s no release window yet.
This article originally appeared on Engadget at https://www.engadget.com/gaming/split-fiction-movie-adaptation-lands-sydney-sweeney-as-star-180322064.html?src=rssEtsy is selling Reverb, six years after it purchased the online marketplace for musical instruments. Reverb didn't say how much money is changing hands, but Etsy purchased the company for $275 million in 2019. In its announcement, Reverb said that the investors Creator Partners, which was founded by former SoundCloud CEO Kerry Trainor, and Servco, the owner of Fender Musical Instruments Corporation, have entered an agreement to buy the company. The marketplace will not be merging with either investor and will be "privately-held [and] independently operated" like it was before Etsy's acquisition.
Reverb CEO David Mandelbrot said the deal is expected to be completed in the coming weeks. He assured users that they can continue buying and selling on the platform without any disruption during the process. He also briefly talked about what the company is working on for its users, including preparing for the pilot of a new selling option that would allow people to get paid faster and to drop off their instruments locally without even needing to create a listing for them. This could help buyers who want to get their gear locally when available or those who don't want to pay extra on top for tariffs. Reverb is also working on a way to make it easier for find what a buyer is looking for and on a way for sellers to be able ship their instruments more safely.
This article originally appeared on Engadget at https://www.engadget.com/audio/etsy-is-selling-online-music-gear-marketplace-reverb-160002119.html?src=rssDoorDash is asking the court to dismiss the lawsuit filed by Uber in February, calling it meritless and a "cynical and calculated scare tactic." Uber sued the biggest food delivery provider in the US earlier this year, accusing it of putting pressure on restaurants to exclusively use its services. At the time, Uber said that it heard from "restaurants across the country" that DoorDash was charging higher commission rates from restaurants that also sell their food on Uber Eats. It also accused DoorDash of threatening to demote restaurants in its listings if they're also available on the Uber Eats app. But in its motion for dismissal, DoorDash said Uber's lawsuit isn't about protecting competition but avoiding it.
The food delivery provider asserted that Uber "has been unable to offer merchants, consumers, and couriers the high-quality services" that it provides, so Uber "resorted to asserting baseless legal claims" instead of competing on its own merits. It wrote in its motion that Uber's complaint is "rooted in the misguided notion" that it has to change its business practices, which it argued are pro-competitive, to give way to Uber's business. The company explained, however, that the law is "concerned with the protection of competition, not competitors."
Meanwhile, Uber told TechCrunch that DoorDash was "having a hard time understanding" its complaint. "When restaurants are forced to choose between unfair terms or retaliation, that’s not competition — it’s coercion," its spokesperson said. The Superior Court of San Francisco County, California is scheduled to hear Uber's lawsuit on July 11.
This article originally appeared on Engadget at https://www.engadget.com/apps/doordash-calls-ubers-lawsuit-accusing-it-of-anti-competitive-practices-a-scare-tactic-130040299.html?src=rssNew devices are still hitting our desks at Engadget at a rapid pace. Over the last two weeks, we've offered up in-depth analysis of cameras, earbuds, GPUs and a portable display. Plus, there are follow-ups on two of this spring's biggest TV shows and a little something for the gamers. Read on to catch up on everything you might've missed in the last fortnight.
Panasonic S1R II
If you're looking for a camera that excels at both photos and video that's more affordable than what Sony, Nikon and Canon offer, contributing reporter Steve Dent recommends the S1R II. "The S1R II is Panasonic’s best hybrid mirrorless camera to date, offering a great balance of photography and video powers," he said. "It’s also the cheapest new camera in the high-resolution hybrid full-frame category, undercutting rivals like Canon’s R5 II and the Nikon Z8."
NVIDIA RTX 5060 Ti (16GB)
Devindra is back with another GPU review, and this time he put the NVIDIA RTX 5060 Ti through its paces. Price hikes are the biggest concern here amidst the current retail market (even before potential tariffs kick in). "On paper, NVIDIA has done a lot right with the 16GB GeForce RTX 5060 Ti," he explained. "It’ll be more than enough for demanding games in 1080p and 1440p, even if you let loose a bit with ray tracing. But it’s also relying on DLSS 4 upscaling for much of that performance, which may make some wary about the 5060 Ti’s actual power."
Espresso 15 Pro
Espresso Displays is an Engadget favorite as far as portable monitors are concerned, but senior reviews reporter Sam Rutherford argues the company needed to bridge the gap between its more affordable options and its priciest. The Espresso 15 Pro isn't cheap, but it does offer almost everything you'd want. "It features well above average brightness, a sleek but sturdy design and super simple setup," he said. "It also comes with a few special features like Glide and added touch support for Macs that help you get more out of the devices you already own. And thanks to a wealth of accessories, it can adapt to almost any use case."
Audio-Technica ATH-CKS50TW2
The idea of wireless earbuds with 25 hours of battery life seems impossible, but Audio-Technica made it happen. The company's ATH-CKS50TW2 lasts twice as long as more premium competition with active noise cancellation (ANC) on, but it blows them away with that mode disabled. A-T's trademark warm, inviting sound profile is on display here too. "More specifically, the stock audio isn’t overly tuned, so bass remains pleasantly thumpy when needed and dialed down when it’s not," I wrote.
The Last of Us, Andor and Clair Obscur Expedition 33Nathan has been keeping up with season two of The Last of Us on an episode-by-episode basis and Devindra penned a full review of the new season of Andor. UK bureau chief Mat Smith spent some time playing Clair Obscur: Expedition 33, noting that the game "does a great job setting up its world in a way that allows everyone to get on board."
This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-panasonic-s1r-ii-nvidia-rtx-5060-ti-and-more-130005749.html?src=rssAfter a couple years of having its open-source Llama AI model be just a part of its Connect conferences, Meta is breaking things out and hosting an entirely generative AI-focused developer conference called LlamaCon on April 29. The event is entirely virtual, and you'll be able to watch along live on the Meta for Developers Facebook page.
LlamaCon kicks off at 1PM ET / 10AM PT with a keynote address from Meta's Chief Product Officer Chris Cox, Vice President of AI Manohar Paluri and research scientist Angela Fan. The keynote is supposed to cover developments in the company's open-source AI community, "the latest on the Llama collection of models and tools" and offer a glimpse at yet-to-be released AI features.
The keynote address will be followed by a conversation at 1:45PM ET / 10:45PM ET between Meta CEO Mark Zuckerberg and Databricks CEO Ali Ghodsi on "building AI-powered applications," followed by a chat at 7PM ET / 4PM PT about "the latest trends in AI" between Zuckerberg and Microsoft CEO Satya Nadella. It doesn't seem like either conversation will be used to break news, but Microsoft and Meta have collaborated before, so anything is possible.
Meta hasn't traditionally waited for a conference to launch updates to Meta AI or the Llama model. The company introduced its new Llama 4 family of models, which excel at image understanding and document parsing, on a Saturday in early April. It's not clear what new models or products the company could have saved for LlamaCon.
LlamaCon will stream live on April 29th through the Meta for Developers Facebook page and we'll be live-blogging the event right here on Engadget so you can get all the details as they happen.
This article originally appeared on Engadget at https://www.engadget.com/ai/how-to-watch-llamacon-2025-metas-first-generative-ai-developer-conference-215241289.html?src=rssAndroid tablet or foldable owners can now adjust the divider between Gmail's message list and conversation views. 9to5Google spotted the change, which arrived in version 2025.04.13.x of Gmail for Android.
The update lets you drag your finger on the divider to dynamically change the sizes of the Gmail app's two panes: the list on the left with multiple messages and the pane on the right that shows individual emails and threads. Alternatively, you can drag the boundary to the display's edge to show only one or the other.
The adjustable divider is also available in the Google Chat app for large-screen Android devices. The new feature is available to everyone with a personal Google or Google Workspace account in both apps.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/gmail-on-android-tablets-and-foldables-now-has-an-adjustable-layout-202111833.html?src=rssCopilot, Microsoft's AI assistant, appears to be struggling to match its competition in terms of popularity. The number of people using Copilot has remained around 20 million weekly users for the last year, according to tech newsletter Newcomer, while OpenAI's ChatGPT has hit as high as 400 million weekly users.
The data was shared at an annual executive meeting in March by Microsoft's chief financial officer Amy Hood, Newcomer reports, and raise some concerns about the AI future Microsoft is pitching. Microsoft uses OpenAI's models to power Copilot, and the assistant offers similar features to ChatGPT, but they clearly don't draw the same interest from users. The company has also built Copilot into Windows 11, Microsoft 365 and the Edge browser, without apparently reaping the benefit of additional user growth.
The need to revamp Copilot, become less dependent on OpenAI and reimagine the company's assistant as a true consumer product were Microsoft's motivations for acqui-hiring Mustafa Suleyman and his team from Inflection AI. Suleyman's work as CEO of Microsoft AI has culminated so far in a redesign of Copilot, and the launch of several new features, including the ability for the AI to take action for you in certain websites. It's maybe the start of a cohesive vision, but not one that's immediately connected with Windows users or anyone else.
Microsoft invested billions in OpenAI to aid the company's research and gain privileged access to its models, all in the hopes of competing with Google. Even with that access, ChatGPT arriving first seems to have had the biggest impact on turning people into AI users. ChatGPT was the AI assistant people tried first, and it's not clear what new Copilot feature will pull them away.
This article originally appeared on Engadget at https://www.engadget.com/ai/it-seems-like-most-windows-users-dont-care-for-copilot-195500516.html?src=rssThe fashion-forward adventure Infinity Nikki is finally coming to Steam on April 29, complete with its iconic photo mode. The Steam version launches alongside a major update called Bubble Season that brings some new features to the game on all platforms.
First and foremost, Bubble Season will introduce co-op play. This two-player mode lets a pair of friends explore the entire game world. There will be unique co-op puzzles and new escort missions.
The update brings a new area and, of course, a whole bunch of new outfits to collect. Publisher Papergames is also bringing back some old outfits from previous seasons, for those who missed the boat. There’s even a new fashion runway gameplay mechanic with new interactions for photo mode.
Finally, Bubble Season adds a new dye mechanic, which changes outfit colors. We don’t know exactly how this will work, but it looks to add even more customization options. Again, all of these features will be available on April 29 for PC, mobile and PS5.
This article originally appeared on Engadget at https://www.engadget.com/gaming/infinity-nikki-is-coming-to-steam-and-getting-a-co-op-mode-185014372.html?src=rssThe Legend of Ochi feels like a film that shouldn't exist today. It's an original story, not an adaptation of an already popular book or comic. It's filled with complex puppetry and practical effects, something many films avoid because CG is simply easier to deal with. And it evokes some of the scarier children's films of the '80s and '90s, like the nightmare-inducing adaptation of Roald Dahl's The Witches.
According to Isaiah Saxon, the film's writer and director, it was a struggle to get The Legend of Ochi made. "The attempt to make the film took longer than the making of the film," he said in an interview on the Engadget Podcast. " I think it's extremely hard to reach kids with your first film because kids are kind of behind this kind of corporatized IP world now. But I really wanted to reach kids with my first film and, and so that's why it took so long."
Whenever he received a bit of funding for the film, Saxon says he used it to prototype creatures with London's John Nolan Studios, which has built animatronics for films like Jurassic World Dominion, as well as scouted locations in Romania. "And so, through the three-and-a-half years of this work before I got a green light [to make the film], I had then accrued this visual package that was kind of undeniable," he said. "That's when A24 finally just said, okay we're gonna be bold and risky and this isn't what anyone normally does, but we're gonna believe in you here."
The result is a film that feels incredibly personal and distinct. It centers on a young girl, Yuri (Helena Zengel), who is growing up in a tiny village on the island of Carpathia. There the people fear the Ochi, mysterious primates who live in the forests and attack farm animals. Her father Maxim (Willem Dafoe in another unhinged A24 film performance) is a conservative, overly-macho man who leads a band of boys to hunt Ochi. Oh yeah, and he occasionally wears Viking armor.
A24The film begins with the Ochi, who from afar look like menacing monkeys. Yuri was raised to fear them, but after encountering one young Ochi, she begins to reject everything her father taught her. It also helps that the creature looks adorable, with large eyes and protruding ears, it's a bit like The Mandalorian's Grogu (AKA Baby Yoda), but with fur. The infant Ochi is also a complex puppet created by John Nolan Studios, and it looks uncanny at first, since these days we expect it to be computer generated. But it's clearly a physical object, with actual facial movements that Yuri can react to.
"Puppetry is such an ancient art form," Saxon said, when I asked why he pushed to make the Ochi a puppet and not a purely CG creature. "We've been making shadows on the cave wall for thousands of years, and our brain as we watch the human hand give life to a character is just fully accepting of it."
"And then there's also the charm of the failure space of puppetry. Even when you're not doing it just right, it feels alive. And especially for this baby primate, we found immediately as we were testing the puppet, that the little imperfections that came through rod puppeteering were actually exactly the way that a little baby monkey would be just discovering how to move their own body."
A24Creating a believable puppet is just one problem though, another is orchestrating it effectively on a movie set. "[John Nolan Studios] pushed the limits of what you could do at a really small scale with animatronics," Saxon said. "We were able to prototype for years to build these creatures. And then on set, we have extensively rehearsed every single scene with all these puppeteers. There's five on the body led by Rob Tygner, who's doing the head, and he's kind of calling out the internal monologue of the animal — all its thinking, all its vocalization — so that everyone can sync."
Another two people control the puppet's face while staring at monitors, so there's a challenge to making them all work as one entity, Saxon says. The film's sets are also built to hold all of the people who control the Ochi puppet, and who often need to be hidden from view. And then there are the suit performers. "We have small people in ape suits with hand extensions with heavy animatronic heads that they can barely see out of. They're hot and they're out in the Carpathian wilderness in the mountains of Transylvania," Saxon said.
After seeing what he accomplished with The Legend of Ochi, it's not hard to see Disney tapping Saxon for something in the Marvel universe, like it has with so many independent filmmakers. But that likely won't happen. "I've already said no," Saxon remarked in regards to making a Marvel film, and he also has no desire to make anything based on an existing IP.
Saxon isn't entirely against using digital tools, despite his obvious love for puppetry. The Legend of Ochi still uses CG for distant shots of the Ochi, and for creating virtual sets. "I've also, over the years, learned CG and I've made purely animated 3D films. And I know the software myself and I know that it's a bespoke craft art that is tedious and full of love and attention to detail."
"It doesn't get the respect it deserves," he added. "And that's partly because there's been a kind of corporatization and overuse of CG a lot.” Saxon says he was well aware a CG character couldn’t carry the film, but he also knew that it was the best way to create a 3D river that didn’t exist in Romania. (It’s also reminiscent of the music video he directed for Bjork’s “Wanderlust.”)
"You have to look at each opportunity and come to the technique organically for the task. You can't have philosophies about this."
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/it-feels-alive-the-legend-of-ochi-director-on-the-power-of-puppets-183043579.html?src=rssBoox, a company that makes E Ink gear ranging from palm-sized devices to desktop monitors, has a new pair of ereaders. The Go 7 and Go Color 7 (Gen II) combine a Kindle Oasis-like form factor with Android 13. For the first time in this lineup, they support handwriting, courtesy of a $46 stylus. And since the E Ink tablets ship with the Play Store, you can use any ebook storefront you like.
The Boox Go Color 7 (Gen II) uses E Ink Kaleido 3 tech, also found in the Kobo Libra Colour and Kindle Colorsoft. (However, Amazon modified the latter with a custom display stack.) Like those competitors, the Go Color 7 shows color content at 150 ppi and black and white at 300 ppi.
Meanwhile, the Go 7 has a monochrome Carta 1300 Monochrome display that shows content at 300 ppi.
BooxBoth devices have an asymmetrical form factor with physical page turn buttons on one side. They're the latest design inspired by the Kindle Oasis, which Amazon discontinued last year. Variations of this form are also found in the Kobo Libra, Sage and Elipsa lines. If you've never tried one of these offshoots, they're made for maximum one-handed ease.
One advantage Boox's readers have over competitors is that, since they run Android and include the Play Store, you can install whatever reading app you like. Ditto for note-taking apps, browsers, mail clients, social apps or anything else you want. (But don't expect anything with video to be usable on E Ink screens.)
The Go 7 and Go Color 7 each have 4GB of RAM, 64GB of internal storage and microSD support. Each device weighs 195g (6.9oz).
BooxAlthough both Go 7 readers support pen input for note-taking, highlights and markups, you'll have to spend more to enjoy that. That's because, alongside the devices, Boox is launching a $46 InkSense stylus with 4,096 pressure levels of sensitivity. The pen, which looks a bit like a gray Apple Pencil, has a multifunction button on the side and recharges via USB-C.
You can preorder the $250 monochrome Go 7 from Boox's website today. The company expects it to ship around May 7. Meanwhile, the $280 Go Color 7 is listed as "coming soon."
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/booxs-new-go-7-e-ink-tablets-support-handwriting-with-a-46-stylus-182026839.html?src=rss
Google has announced that it will no longer be bringing new Nest Thermostats to Europe due to the "unique" requirements of heating systems in the region. The company launched its redesigned fourth-generation Nest Learning Thermostat in 2024.
"Heating systems in Europe are unique and have a variety of hardware and software requirements that make it challenging to build for the diverse set of homes," Google says. "Therefore moving forward we’ll no longer launch new Nest thermostats in Europe." The third-generation Nest Learning Thermostat and the Nest Thermostat E will continue to function, receive security updates and be sold while supplies last. If you're in the market for a new thermostat that works with Google Home, though, you'll have to turn to a third-party option.
Besides leaving behind a whole continent's worth of customers, Google announced that it's also ending software support for a few older Nest devices. The first and second generation Nest Learning Thermostats, along with the second generation model released in Europe, will no longer receive software updates or connect to the Google Home app starting October 25, 2025. Google says any routines you've programmed will still work and you can manually adjust the temperature on the Nest Thermostat themselves, they'll just otherwise become a bit less "smart" after October.
As a consolation, Google is offering $130 off a new fourth-generation Nest Thermostat to affected customers in the US, $160 off for customers in Canada, and 50 percent off a Tado Smart Thermostat X for European customers.
All three thermostat models Google is dropping are over a decade old, so on one hand, the decision makes sense. On the other hand, most people don't purchase a thermostat and expect it to have an expiration date. That's one of a few reasons to be skeptical of Google's continued commitment to its Nest products. It's nice that there's a snazzy new Nest Thermostat, but there's been little indication the company will ever make a new Nest Hub or Nest Audio, beyond plans to incorporate Gemini.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/google-wont-bring-new-nest-thermostats-to-europe-181136806.html?src=rssAlmost a year since Microsoft announced its controversial Recall feature, and after several delays, the company has finally started bringing it to Copilot+ AI PCs today. The launch comes just a few weeks after Microsoft started testing Recall broadly with Windows Insiders. There are also a few other AI-powered features coming along with this release, including an improved Windows Search and Click to Do, which lets you quickly use AI features from within your existing apps. As usual, the release won't immediately roll out to all Copilot+ PCs, instead Microsoft is gradually releasing it over the next month (and likely monitoring potential issues along the way).
Recall was one of the biggest announcements at Microsoft's Copilot+ debut last May, but almost immediately, it came under fire for some glaring privacy issues. At a basic level, Recall constantly records what you're doing on your PC via screenshots, and it uses AI to search them for specific words and images. The idea is that you'll never forget where you put a document you were working on weeks ago, or which random website you've lost track of. Security and privacy advocates were initially concerned that Recall was automatically enabled on Copilot+ PCs and that it wasn't storing its database of screenshots securely. That led to an immediate delay for Recall that lasted for several months.
In November, Microsoft finally revealed how it will make the feature even more secure. Its snapshots and related data will be stored in VBS enclaves, which the company describes as "software-based trusted execution environment (TEE) inside a host application." Additionally, you'll have to turn Recall on manually when you set up a Copilot+ machine, it will rely on Windows Hello biometric security to make any settings changes, and it can be completely uninstalled if you want to be rid of it entirely.
While it's heartening to see Microsoft take security more seriously after all of Recall's initial criticism, it's still worrying that it took widespread condemnation for any of it to happen. The company's rush to deliver a shiny new AI feature to sell Copilot+ PCs, and snub the likes of Google and Apple, ultimately got in the way of delivering the best product for consumers. It'll be hard to trust Recall, or really any of Microsoft's AI-enabled Copilot features, because of its initial blunder.
Less controversial is the improved Windows Search, which will let you find documents and images in your own words. That means you shouldn't have to worry about remembering specific file names or other minutia to find what you need. Like all of the Copilot+ features, including Recall, the improved search runs locally using the neural processing units (NPU) in AI PCs. There's nothing being sent to the cloud.
I'm personally the least excited about Click to Do, but there may be an audience for people who want easy access to Microsoft's AI tools. You'll be able to highlight text and quickly have it summarized or rewritten by Copilot, without dumping it into the Copilot app specifically. You can enable the feature by pressing the Windows key and clicking on your screen, swiping right on a touchscreen or hitting the Click to Do icon as it pops up throughout Windows (you'll see it in places like the Start menu and Snipping Tool).
Microsoft says Click to Do actions for images are available on all Copilot+ PCs with the new Windows 11 April update, and text actions will be available on Snapdragon systems today, and eventually on Intel and AMD AI PCs.
I've briefly used all of these features on a Surface Pro Copilot+ machine using the latest Windows 11 Insider build, but I've been waiting to test their official release before making any final judgements. I can say that Recall mostly works as advertised — it was easily able to bring up a document I was viewing a week later, and it quickly found a few websites I was viewing — but it also didn't add much to my Windows experience. At this point I religiously save websites I need to revisit via Pocket, and I'm well-versed enough in Windows to know where I've put my files. Recall isn't really made for me, though, it's for less experienced users who just want to find their stuff.
Even power users will like the improved Windows search, though, but that's only because the platform's search has always been notoriously awful. And while I'm not a huge proponent of AI text summarization, but Click to Do did a decent job of summarizing a few long articles.
This article originally appeared on Engadget at https://www.engadget.com/computing/microsofts-recall-and-improved-windows-search-start-rolling-out-to-copilot-ai-pcs-today-170014913.html?src=rssIf you’ve performed a Google search lately, you’ve undoubtedly come across an AI Overview in your search results. This tool, powered by Google’s Gemini, tries to save you some clicks by aggregating information from the links populated in your search results and succinctly delivering what it believes to be the information you’re looking for. The accuracy of these overviews, however, often leaves a lot to be desired, and the tool has been plagued with hallucinations since its launch (with varying degrees of hilarity).
Now Google is bringing the tool to YouTube, testing a video version of AI overviews for a small number of YouTube Premium members in the US across limited English search queries. While Google search results show LLM-generated text summaries, YouTube’s AI overviews will function as something of a highlight reel for certain videos.
In a post on YouTube Community forums, Google said that, "This new feature will use AI to highlight clips from videos that will be most helpful for your search query…This is most likely to show when you search for more information about products you’re shopping for (such as 'best noise cancelling headphones'), or when you search for more information about locations or things to do in those locations (such as 'museums to visit in San Francisco')."
This raises some questions about the revenue model for creators on YouTube and how AI-generated clip reels would affect their incomes. A major concern with AI overview in search is Google’s own summary absorbing traffic that would otherwise have gone to the publications shown in the search results. Bringing these tools to YouTube is likely to raise the same concerns for video content creators.
Google will be collecting feedback on these overviews from Premium members, who can vote with a thumbs up or thumbs down on the AI-generated highlight clips. Google hasn’t said how long this pilot will run for, or whether Google intends to expand YouTube’s AI overview to anyone beyond Premium subscribers.
This article originally appeared on Engadget at https://www.engadget.com/ai/youtube-is-testing-its-own-version-of-ai-overviews-145353147.html?src=rssBeleaguered chipmaker Intel has confirmed plans to restructure in a shift that will involve an unspecified number of layoffs. It was reported this week that the company could lay off around 20 percent of staff (it had 108,900 employees at the end of last year). In a memo, new CEO Lip-Bu Tan declined to detail the extent of the downsizing, which is largely aimed at reducing "unnecessary bureaucracy" and layers of middle management.
"I’m a big believer in the philosophy that the best leaders get the most done with the fewest people. We will embrace this mindset across the company, which will include empowering our top talent to make decisions and take greater ownership of key priorities," Tan wrote. "There is no way around the fact that these critical changes will reduce the size of our workforce. As I said when I joined, we need to make some very hard decisions to put our company on a solid footing for the future. This will begin in Q2 and we will move as quickly as possible over the next several months."
Intel has been downsizing significantly over the last few years. Just last August, the company said it would cut more than 15,000 jobs to reduce costs. Intel has been struggling with slowing sales — it didn't act quickly enough to keep up with the industry's shift toward artificial intelligence.
Unsurprisingly, AI will be a focus for Intel going forward. "My focus will be ensuring that our team builds products that are highly competitive and meet the needs of our customer as we enter a new era of computing, defined by AI agents and reasoning models," Tan said in a call with investors on Thursday. "To achieve this, we are taking a holistic approach to redefine our portfolio to optimize our products for new and emerging AI workloads. We are making necessary adjustments to our product roadmap, so that we are positioned to make the best-in-class products while staying laser focused on execution and ensuring on time delivery."
Tan is aiming to speed things up by turning Intel into a company that's focused on engineering. "Many of the changes we will be driving are designed to make engineers more productive by removing burdensome workflows and processes that slow down the pace of innovation," he wrote. The company is planning to reduce costs elsewhere in order to "make necessary investments in our engineering talent and technology roadmaps." It's hoping to lower its operating expenses by $1.5 billion over the next two years.
Efficiencies are the name of the game here. Tan wants managers to get rid of unnecessary meetings and reduce the number of people who attend meetings as "too much valuable time is being wasted." Intel is also expanding its return-to-office mandate by requiring workers to be on site four days a week (up from three) starting in September.
Tan certainly has lofty goals as he looks to turn around Intel's fortunes. "I’m talking about the opportunity to fundamentally reinvent an industry icon. To pull off a comeback that will be studied in business schools for generations to come. To create new technologies and deploy them at scale to change the world for the better," he wrote. "Intel was once widely seen as the world’s most innovative company. There’s no reason we can’t get back there, so long as we drive the changes needed to improve."
This article originally appeared on Engadget at https://www.engadget.com/big-tech/intel-confirms-layoffs-as-it-tries-to-make-engineers-more-productive-143825752.html?src=rssWhile the Switch 2 has backwards compatibility, Nintendo is releasing upgraded versions of its old games with enhanced framerates and resolution, as well as extra content. It's also selling upgrades cheaper than full games, which you can get for titles you already own. The upgrades for The Legend of Zelda: Breath of the Wild and Tears of the Kingdom will set you back $10. Now, the company has started revealing more upgrade prices for old games, and it looks like the ones for Kirby and the Forgotten Land and Super Mario Party Jamboree will cost you twice as much at $20.
NintendoLife first posted about the upgrades' potential prices based on their eShop listings for Europe. The company has updated its US eShop since then to show that they're also being sold for $20 in the country. If you buy the upgrade for Kirby and the Forgotten Land, you're getting access to a new part of the game called Star-Crossed World, wherein you have to uncover the mystery surrounding the meteor that struck the world. Meanwhile Super Mario Party Jamboree comes with Jamboree TV, a game show hosted by Toad. The Switch 2 version of the title uses the console's Joy-Con 2 and microphone, and if you use its camera, you can also put your face into the action during mini-games.
Super Mario Party Jamboree for the Switch 2 will be available on July 24, while Kirby's Switch 2 edition will be available on August 28. Both games will set you back $80 if you buy the full Switch 2 version instead of upgrading an old copy. Nintendo has yet to release the prices for the Switch 2 editions of Pokémon Legends: Z-A and Metroid Prime 4: Beyond, which will be available later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-charges-20-for-mario-party-jamboree-and-kirby-switch-2-upgrades-140031152.html?src=rssApple may shift all of its US iPhone production from China to India in an effort to avoid Trump's tariffs, according to a report from The Financial Times. The goal is to manufacture all 60 million iPhone devices sold to American customers in India by 2026, doubling current production numbers in the nation. That would be a stark shift, as Apple has manufactured the majority of its iPhone products in China since they debuted in 2007.
Apple first started building iPhones in India back in 2017 and late in 2023, pledged to build up to 50 million iPhones in the nation within three years with suppliers Foxconn and Tata. With that in mind, it would only have to boost that number by 10 million to achieve the new 60 million unit goal.
Those tariffs of up to 145 percent announced earlier this month have thrown electronic manufacturing into turmoil, despite announced exemptions for smartphones and computers. India, by contrast, has only been subject to a 10 percent US tariff. However, the nation could still be subject to a 26 percent tariff once a 90-day grace period is lifted, particularly as Trump has called India a “tariff abuser” and “tariff king.”
Apple reportedly airlifted $2 billion worth of iPhones to the US from India in March to bypass impending China levies. Trump's stated goal with tariffs has been to shift more manufacturing to the US. However, many experts have said that would be virtually impossible, particularly in the electronics industry.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-may-shift-all-us-bound-iphone-production-from-china-to-india-133049630.html?src=rssThe Google Pixel Buds Pro 2 are on sale right now for $179, which is a discount of $50. Just head on over to Wellbots and pop in the code ENGAD50 to score the deal.
This is Google’s latest and greatest audio product and easily made our list of the best wireless earbuds. They are smaller and more comfortable than the previous version, which is great. Despite the product shrinkage, the sound has also been improved. The bass is punchy and the highs are crisp.
The battery life is also slightly improved when compared to the original earbuds. You can expect eight hours of use with ANC on, but this increases to 30 hours when you consider the included charging case. These are the company’s first earbuds with a Tensor chip, which allows for ultra-low latency audio processing and multi-path signal handling.
Other perks include conversation detection, multipoint Bluetooth and the ability to customize what long-pressing the button does. These earbuds can also automatically switch between devices linked to a Google account, which is great for Android users but doesn’t do much for Apple fans.
For those on a serious budget, the Google Pixel Buds A-Series earbuds are also $50 off via Wellbots. Enter the same ENGAD50 code to bring the price down to just $49.
Follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/googles-pixel-buds-pro-2-are-50-off-right-now-130054223.html?src=rssFor earbuds in the $150 range, there’s usually not a lot to get excited about. Sure, those models typically offer the basics with decent sound quality, but very few have a stand-out feature that leaves a lasting impression. For its ATH-CKS50TW2 ($149), Audio-Technica sought to do this with extremely long battery life and a neat trick that will help you make the most of it. There’s a lot more to like on this set, including a list of tools that rival more expensive alternatives, but the ATH-CKS50TW2 is far from a complete package. The satisfying audio performance and ability to use them for over 20 hours on a charge might be enough to entice you to overlook those shortcomings.
The good: battery life, magnets and sound qualityWhen Audio-Technica announced the ATH-CKS50TW2 at CES, the first item on the spec sheet that struck me was the battery life. The company says you can expect up to 25 hours on a full charge without active noise cancellation (ANC) and up to 40 more hours from the charging case. With ANC enabled, you’ll still get a whopping 15 hours of listening time, which is about double what a lot of the competition offers these days. Importantly, those claims actually held true during my tests.
To maximize those numbers, the company equipped the ATH-CKS50TW2 with so-called Magnetic Switch technology. Specifically, the earbuds snap together with magnets to turn off before you put them in the case. Much of the competition doesn’t power down until the earbuds are inside of the case, but with the ATH-CKS50TW2, you don’t need to worry about that extra step. Simply take them off and snap them together, then you’ll know you’re no longer wasting precious battery power while the buds are resting on your desk. This also means the ATH-CKS50TW2 won’t always be charging in the case when you’re not using them, which should help extend battery longevity.
I’m also happy to report that Audio-Technica brought its trademark warm, inviting sound profile to the ATH-CKS50TW2. More specifically, the stock audio isn’t overly tuned, so bass remains pleasantly thumpy when needed and dialed down when it’s not. The bassline of Kendrick Lamar’s “tv off” booms while the hi-hats, claps and vocals cut through clear. When you switch over to something more mellow with less low-end bombast like Turnpike Troubadours’ “Be Here,” you get the full gamut of the acoustic instruments and light drums without bass overpowering the mix.
It doesn’t deliver the enhanced clarity and pristine detail that more expensive, flagship-level earbuds do, but the ATH-CKS50TW2 is plenty good for $150. In fact, this may be the best option in terms of sound quality in this price range. On Jason Isbell’s Foxes in the Snow, for example, the acoustic guitar — the lone instrument on the album — doesn’t have the expressive nuance as it does on Technics’ AZ100 or Bowers and Wilkins’ Pi8. But I’ll admit the ATH-CKS50TW2 holds its own against similarly priced competition. That, and the extended battery life alone make these earbuds a compelling package.
The not so good: design, controls and a missing featureBy 2025 standards, the ATH-CKS50TW2 earbuds are big and bulky. They also feel unbalanced, with much of the weight sitting well outside the curves of your ears. This means they’re not as comfortable as smaller models and feel unsteady. I never had issues with them falling out, but they feel like they could, which isn’t great. Perhaps Audio-Technica needed the extra space for bigger batteries, which I’m guessing will be an acceptable trade-off for users searching for longer listening times between charges.
Audio-Technica gave the ATH-CKS50TW2 physical controls, which is usually a good thing. Like some of the company’s previous models, the buttons are small, positioned along the top edge of the earbuds. Due to the design of the ATH-CKS50TW2 though, you have to hold the earbuds in place while pressing those buttons. It’s cumbersome, mostly due to the size and weight of each bud. The bulky, unbalanced construction has trickle-down effects on other aspects of the listening experience.
Billy Steele for EngadgetThe ATH-CKS50TW2 is missing a crucial feature — wear detection. But the company has done well to include ANC, Hear-Through (ambient sound) mode, a five-band EQ, soundscapes, media controls and battery updates in its app. There’s also a “private timer” and low latency mode for games and video. You can even adjust how many steps volume adjustments will jump and test your microphone to see if optional noise reduction is needed during calls. Additionally, a quick-attention, Talk-Through mode that reduces volume and activates ambient sound for brief chats too. But you won’t find the simple, and handy, automatic pausing when you remove the earbuds from your ears.
The final verdict on the ATH-CKS50TW2My initial assumption was correct: the main reason to buy the ATH-CKS50TW2 is the extremely long battery life. I don’t think the Magnetic Switch feature is necessary to hit the promised runtime, but it’s nice to know the earbuds are off without having to put them in the case where they’ll recharge even when you don’t need them to. Audio-Technica’s sonic prowess is on display here as well, albeit to a lesser degree than some of the company’s other earbuds and headphones.
The design isn’t the most comfortable and the controls are awkward to use, but the full list of the ATH-CKS50TW2’s features is quite long. Despite a few flaws, there’s plenty to like here, including the two most important things for a lot of users: sound and battery life.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/audio-technica-ath-cks50tw2-review-long-battery-life-and-satisfying-sound-for-150-130042531.html?src=rss