More people worldwide will be seeing ads on Threads in the future. Back in January, Meta launched a small test of ads visible to a subset of users in the US and Japan, which included a handful of brands. Threads was completely ad-free since it became available a year-and-a-half before that, though Meta had been planning to put ads on the service months before the test began. Now, Meta is rolling out ads on Threads to over 30 countries globally. That means the advertisements will reach a bigger percentage of its 300 million users, though it will be interesting to see if their rollout will have any impact on the service's steady growth.
Meta didn't list out those 30 countries, and it also didn't say how often ads will show up in people's feeds. Like in the initial test period though, the advertisements will appear in between organic content or posts from people and friends users follow. Meta is opening up ads on Threads to all its eligible advertisers around the world, as well, so users will be seeing placements from more companies, including ones local to their countries. The company told us that it's adopting a phased approach to its rollout, so advertisements might appear more and more frequently on the service as time goes on.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-expands-ads-to-threads-users-in-over-30-countries-150535654.html?src=rssWhatsApp is introducing a new feature called Advanced Chat Privacy that can block participants from sharing the contents of a conversation. This is an opt-in tool that’s available for both traditional chats and groups.
Once selected, the toolset will prevent anyone in the chat from sharing anything outside of the app. This means it’ll block all chat exports, but that’s just the beginning. The software also prevents a smartphone from auto-downloading media and will stop integration with AI assistants. Basically, what happens on WhatsApp stays on WhatsApp. However, it's unclear if it prevents screenshotting. We've reached out to Meta and will update this post when we hear back.
The platform says this is "best used when talking with groups where you may not know everyone closely but are nevertheless sensitive in nature." It gives examples like a support group about health challenges and a chat about community organizing.
WhatsApp says this is just the first version of the tool and that it’ll be adding "more protections" in the future. It’s rolling out right now across the globe, though it could take a month or two to reach everyone.
The platform is already known for being privacy-focused, as it uses end-to-end encryption. It also leverages related software tools like disappearing messages and chats that require device authentication.
This article originally appeared on Engadget at https://www.engadget.com/apps/whatsapp-introduces-a-feature-that-blocks-chat-participants-from-sharing-content-150042001.html?src=rssRoku is wading deeper into the smart home space with two new security cameras, which can run on batteries. As such, you'll be able to place the Roku Battery Camera and Roku Battery Camera Plus pretty much anywhere.
The former is said to run for up to six months on a single charge, while the Roku Battery Camera Plus might operate for a couple of years before you need to juice it up. There's an optional solar panel attachment so you might never have to manually recharge the batteries.
These cameras are designed for simplicity. A step-by-step guide on your phone walks you through how to set them up. They provide 1080p full-color visuals and there's a color night vision mode. Other features include motion detection and notifications. You can create schedules for the cameras too.
Of course, you can monitor what the cameras see via the Roku Smart Home app or the web, as well as Roku TVs and streaming devices. Through the Roku Cameras app on your TV, you can view a carousel of camera feeds that cycle either periodically or based on motion events. There's a picture-in-picture option in case you want to watch TV and keep and eye on what's happening in and around your home too.
Roku hasn't announced pricing for the cameras as yet. They'll be available in the coming months and will join the likes of the Indoor Security Camera in Roku's lineup. The company also unveiled its latest streaming sticks and announced new TVs and feature updates at an event on Wednesday.
Jeff Dunn for Engadget This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/roku-unveils-two-new-battery-powered-security-cameras-144554234.html?src=rssDespite an eight year anticipatory wait, Nintendo is still "surprised" at just how many people want the Switch 2. The company has announced that about 2.2 million people have entered a pre-order lottery in Japan alone, far more than the number of consoles it can deliver on June 5, aka launch day.
Nintendo will announce the winners tomorrow, April 24, and anyone not chosen will be entered into a second drawing. However, that still won't provide enough spots for every entrant. "In response to this demand, we are currently working on further strengthening our production system," the company wrote on X in a post translated from Japanese. "We plan to continue producing and shipping a considerable number of Nintendo Switch 2 units in the future. We apologize for the delay in our ability to meet your expectations." The company further notes that other retailers should begin pre-orders on the 24th.
Nintendo has faced a few hurdles around pre-orders for the Switch 2. It delayed them in the US following President Trump's extreme tariffs and uncertainty about price. Now, the company has confirmed pre-orders in the US and Canada will also begin on April 24 and the Switch 2 will maintain its $450 price tag. Though, this might result in a loss for Nintendo.
A lack of supply and heavy demand could also bring exploitative resellers. Such was the case with other big ticket consoles like the PS5 and Xbox Series X. They were both listed on sites like eBay and Amazon for up to $1,700. Nintendo's SNES Mini and NES Mini were for sale on eBay for more than double their sticker price.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-somehow-underestimates-demand-for-the-switch-2-141030518.html?src=rssOn Wednesday, Roku revealed two new streaming devices at an event in New York. The company says its Streaming Stick and Streaming Stick Plus are the most compact on the market, measuring 35 percent smaller than other brands' models. However, Roku says there's no compromise on performance despite the small size.
The entry-level Streaming Stick is $30 and it knocks the Roku Express out of the company's lineup. It has many of the features you'd expect from Roku, such as personalized recommendations, access to thousands of streaming channels, a voice remote and Backdrops — a way to display art and photos on your TV when you're not streaming anything.
The $40 Streaming Stick Plus, meanwhile, replaces the Roku Express 4K+. Naturally, this has all of the features of the Streaming Stick as well as support for 4K and HDR streaming. Roku notes the small size of both sticks makes it easy to bring either with you when you travel, so you can plug one into a TV at your hotel or vacation rental and keep watching your shows.
The Roku Streaming Stick and Streaming Stick Plus is coming to the US, Canada, Mexico, the UK, Brazil, Argentina, Chile, Colombia, Peru, Costa Rica, El Salvador, Honduras, Guatemala, Nicaragua and Panama. US pre-orders are open today and the sticks will become available from Roku directly and major retailers on May 6.
Jeff Dunn for EngadgetElsewhere, the company previewed new TVs with "unique hardware innovations" and "under-the-hood enhancements." Roku is promising richer and more vivid visuals, along with improved audio quality and faster app launches in its 2025 lineup. The company pledged to deliver custom factory calibration for the new Roku Pro Series models.
Plus Series TVs are getting a feature called Roku Smart Picture Max, which automatically adjusts picture settings on a scene-by-scene basis to help you avoid fiddling in menus more than you need to. The Plus Series will now have mini-LED backlighting with the aim of improving picture quality without increasing prices. Those models will also have the built-in remote finder button and integrated cable management that were introduced on Pro Series units. Going forward, all Roku TVs will have a Bluetooth headphone option too.
Roku also announced software updates, which it claims will make streaming on Roku OS "smoother and more personalized." Meanwhile, revamped content discovery features include personalized sports highlights and a "Coming soon to theaters" row for movies. (Hey, cinemas need all the help they can get.) On top of that, the Backdrops feature is coming to all Roku TVs and streaming devices in Canada starting today.
This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/roku-says-its-streaming-stick-and-streaming-stick-plus-are-35-percent-smaller-than-the-competition-140021984.html?src=rss
Google will not make any to changes to how third-party cookies work on the Chrome browser at all. Anthony Chavez, Google VP for Privacy Sandbox, has announced that the company has "made the decision to maintain [its] current approach to offering users third-party cookie choice in Chrome." It will also "not be rolling out a new standalone prompt for third-party cookies" that would have allowed users to opt out of being tracked by advertisers. Google has made the announced a few days after a federal judge ruled that it has an illegal monopoly on online advertising.
The company originally announced that it was going to phase out third-party tracking cookies in 2022 as part of its Privacy Sandbox initiative, which aims to make the web more secure and private to use. But due to a series of delays and regulatory hurdles — the UK's Competition and Markets Authority (CMA) and the US Department of Justice both looked into Google's initiative out of concerns that it could harm smaller advertisers — the planned deprecation got delayed to 2024 and then again to 2025.
Last year, Google ultimately decided that it wasn't going to kill third-party cookies and will instead introduce "a new experience in Chrome that lets people make an informed choice that applies across their web browsing." That new experience isn't coming. In his new announcement, Chavez said that a lot has changed since the Privacy Sandbox initiative debuted, and Google has taken new developments in privacy-enhancing technologies that secure people's browsing into consideration when it made its decision.
Despite killing all its plans to remove third-party cookies from Chrome, Google will keep the Privacy Sandbox initiative alive. Chavez said it will continue enhancing tracking protections in Chrome's incognito mode, such as launching IP Protection later this year, and will continue working on features like Safe Browsing, Safety Check and built-in password protections.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-will-keep-third-party-tracking-cookies-on-chrome-as-they-are-130026362.html?src=rssAmazon has sold Kindle ereaders for almost two decades but it wasn't until last year that it went beyond black and white. The Kindle Colorsoft Signature Edition came out in October and — despite a previous screen issue that seems fixed — it's a great product overall. Our biggest quip is the price, $280 for the 32GB edition, compared to $200 for the 32GB Kindle Paperwhite Signature Edition, for example.
Now, a new sale is easing the strain on our wallets, dropping the Kindle Colorsoft Signature Edition to $225 — a 20 percent discount and record-low price. The deal is the same whether or not you opt for three months free of Kindle Unlimited. The seven-inch display touts "paper-like color," up to eight weeks of use in one charge and has an an IPX8 waterproof rating. Plus, it's especially nice for graphic novel readers who want to get the full effect.
Amazon is also running two types of book sales. If you have one of their ereaders, then you can get three times the amount of points every time you buy a Kindle book between today and Friday, April 25. If ereaders aren't your thing then you can check out Amazon's Book Sale, on through Monday, April 28.
Follow @EngadgetDeals on X for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/amazons-kindle-colorsoft-is-back-on-sale-for-a-record-low-price-125807447.html?src=rssYou can sink a lot of money into your kitchen without even realizing it. There’s no doubt that some of the best kitchen gadgets are on the pricey side, but there are also plenty of budget-friendly tools that can make your time meal prepping, cooking for a party and reheating leftovers much easier. All the recommendations on this list are either products I use currently, or more affordable versions of something I decided to splurge on after years of food prep. You may not consider every single item an essential for your kitchen, but all of them can save you time when you need to get dinner on the table quickly.
Best cheap kitchen gadgets for 2025
This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/best-cheap-kitchen-gadgets-130049897.html?src=rss
Meta's Oversight Board has deemed Meta was right to leave up two videos reported for hate speech and harassment, though it recommends changes for the company. The decision follows revisions Meta made in January to its Hateful Conduct Policy.
The Board started looking into the two posts last August. One of the videos showed a trans woman being confronted in a bathroom by another woman who misgenders the trans woman and asks why they should be allowed to use the women's room. The included caption states that the trans woman is a "male student who thinks he's a girl." The second is of a trans woman winning a track race with onlookers disapproving. That caption similarly calls the individual, a "boy who thinks he's a girl" and names the person (who is a minor).
In its decision, the Board claims that "public debate on policies around transgender peoples' rights and inclusion is permitted, with offensive viewpoints protected under international human rights law on freedom of expression." Yes, you did read "offensive viewpoints" and "permitted" in the same sentence. It goes on to state that a majority of the Board couldn't find a strong enough "link" between removing these posts and limiting harm to trans individuals and that they didn't "represent" harassment or bullying.
"Transgender women and girls' access to women's bathrooms and participation in sports are the subjects of ongoing public debate that involves various human rights concerns. It is appropriate that a high threshold be required to suppress such speech," the decision continues.
The Board states that Meta's recent "hastily announced" policy changes didn't influence its decision but that it is concerned about content and implementation. "Meta should identify how the policy and enforcement updates may adversely impact the rights of LGBTQIA+ people, including minors, especially where these populations are at heightened risk," the Board states. "It should adopt measures to prevent and/or mitigate these risks and monitor their effectiveness. Finally, Meta should update the Board every six months on its progress, reporting on this publicly at the earliest opportunity."
The Board also calls out a specific line in Meta's updated policy which states, "We do allow allegations of mental illness or abnormality when based on gender or sexual orientation, given political and religious discourse about transgenderism and homosexuality and common non-serious usage of words such as 'weird.'" It recommends Meta remove the word "transgenderism," a phrase organizations such as the Human Rights Campaign called out as signaling "a disturbing alignment with anti-LGBTQ+ political rhetoric."
This article originally appeared on Engadget at https://www.engadget.com/big-tech/metas-oversight-board-criticizes-companys-hastily-announced-hate-speech-policy-changes-120042137.html?src=rssI liked Logitech's MX Creative Console when I tested it last year, but one of biggest issues was a lack of support for specific content creation and other apps. The company has rectified that with a major update now available on the company's Logi Marketplace. It expands the console's compatibility to several key apps including DaVinci Resolve, Adobe Lightroom and Figma.
As a reminder, the MX Creative Console is a control panel that connects to your Mac or PC and is designed to speed up creative chores for apps like Adobe Premiere and Photoshop. It's more compact than rival consoles and features a modern design and a pair of slick control dials, along with dynamic display keys that change depending on the app and page you’re looking at.
A key new addition is support for Adobe's Lightroom, rather than just Lightroom Classic as before. It lets you use the dial controller on the MX Creative Console to straighten images or adjust brightness, contrast and clarity. The buttons can also be set up to do things like rate and flag images for quicker processing.
Logitech also worked with Blackmagic Design to get the console working with DaVinci Resolve, a popular editing and effects app that's an alternative to Adobe Premiere Pro. You can now use the console to navigate the timeline, cut, trim and retime clips and navigate Fusion's effects nodes efficiently.
It added similar functionality for Apple's Final Cut Pro, while also letting you do precise color grading via the app's Color Wheels. For the interface design tool Figma, the MX Creative Console lets you quickly access essential tools and actions, manage assets, text alignments, spacing and layout adjustments and adjust text size, weight and height with the dial.
Logitech got into creative control surfaces in a big way when it purchased Steam Deck rival Loupedeck in 2023. The $200 MX Creative Console arrived a year later, and though it took Adobe nearly seven months to release a major update, support for the new apps makes the console far more versatile. "Adding these highly requested plugins will unlock the MX Creative Console’s potential for a broader range of creative professionals,” noted Logitech GM Anatoliy Polyanker.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/logitechs-mx-creative-console-editing-panel-now-supports-davinci-resolve-and-lightroom-120035406.html?src=rss
Following reported delays over political concerns, the European Commission (EC) has penalized Apple and Meta over anti-competitive activities. The fines of €500 million and €200 million respectively (around $570 million and $228 million) are the first to be issued under Europe's new Digital Markets Act (DMA), according to the EC.
The fines were issued after what the Commission called extensive consultation with the two companies after the probes were opened in March 2024. Apple violated the DMA by blocking developers from informing customers about sales and other offers outside the App Store. "Consumers cannot fully benefit from alternative and cheaper offers as Apple prevents app developers from directly informing consumers of such offers," the Commission wrote, adding that it failed to demonstrate the restrictions are "objectively necessary."
The €500 million fine levied against Apple takes into account the "gravity and duration" of the non-compliant behavior. The EC also ordered Apple to remove the restrictions and refrain from imposing them in the future.
However, the Commission also closed its investigation into another Apple matter around app choices "thanks to early and proactive engagement by Apple on a compliance solution." Namely, Apple changed its browser choice screen, made it easier for users to change default settings for things like calls, messages, keyboards and password managers, and agreed to allow users to uninstall apps like Safari.
Meanwhile, the EC hit Meta for its "consent or pay" system that forced EU users to either shell out €10 ($11) monthly for an ad-free subscription or be forced to share their data. Meta introduced a new version of the free personalized ads model in November 2024 that supposedly uses less personal data to display ads (while also cutting the subscription price to €6), but the Commission is still assessing that.
The €200 million fine thus takes into account the time period between March 2024 and November 2024 when Facebook was violating DMA rules. However, Meta could face further penalties depending on how the EC evaluates the new personalized adds. On a positive note for Meta, the EC rules that Facebook Marketplace is no longer designated under the DMA, following "careful assessment of Meta's arguments and as a result of... additional enforcement and continued monitoring measures."
Last month, Meta CEO Mark Zuckerberg specifically urged President Trump to intervene on potential EU sanctions around the pay for privacy issue. The White House also released a memo in February saying it could retaliate against any European DMA sanctions against US tech companies. However, Meta has its own problems in the US that could have more dire consequences. The Justice Department accused it of squashing competition through acquisition and could force it to sell off key apps like WhatsApp and Instagram.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-and-meta-hit-with-first-fines-under-europes-new-digital-markets-act-112545713.html?src=rssFinding a laptop that can juggle both gaming and schoolwork isn’t as tricky as it used to be. These days, you don’t have to choose between a machine that can handle your homework and one that can keep up with your favorite games. Whether you’re diving into an essay, editing video for a project or hopping into a round of Fortnite or Baldur’s Gate 3 after class, there are plenty of laptops that strike the right balance between performance, portability and price.
The key is knowing what to look for. A solid gaming and schoolwork laptop should have enough processing power for multitasking, a GPU that can handle modern games (even if you're not cranking settings to ultra) and decent battery life to get you through a day of classes or study sessions. Some are sleek and lightweight enough to slip into a backpack while others double as full-on gaming rigs when you’re home and plugged in. We’ve tested a range of laptops to help you find one that fits your student schedule and your Steam library.
Best laptop for gaming and schoolwork FAQs Are gaming laptops good for school?
As we’ve mentioned, gaming laptops are especially helpful if you're doing any demanding work. Their big promise is powerful graphics performance, which isn't just limited to PC gaming. Video editing and 3D rendering programs can also tap into their GPUs to handle laborious tasks. While you can find decent GPUs on some productivity machines, like Dell's XPS 15, you can sometimes find better deals on gaming laptops. My general advice for any new workhorse: Pay attention to the specs; get at least 16GB of RAM and the largest solid state drive you can find (ideally 1TB or more). Those components are both typically hard to upgrade down the line, so it’s worth investing what you can up front to get the most out of your PC gaming experience long term. Also, don’t forget the basics like a webcam, which will likely be necessary for the schoolwork portion of your activities.
The one big downside to choosing a gaming notebook is portability. For the most part, we'd recommend 15-inch models to get the best balance of size and price. Those typically weigh in around 4.5 pounds, which is significantly more than a three-pound ultraportable. Today's gaming notebooks are still far lighter than older models, though, so at least you won't be lugging around a 10-pound brick. If you’re looking for something lighter, there are plenty of 14-inch options these days. And if you're not into LED lights and other gamer-centric bling, keep an eye out for more understated models that still feature essentials like a webcam (or make sure you know how to turn those lights off).
Do gaming laptops last longer than standard laptops?Not necessarily — it really depends on how you define "last longer." In terms of raw performance, gaming laptops tend to pack more powerful components than standard laptops, which means they can stay relevant for longer when it comes to handling demanding software or modern games. That makes them a solid choice if you need a system that won’t feel outdated in a couple of years, especially for students or creators who also game in their downtime.
But there’s a trade-off. All that power generates heat, and gaming laptops often run hotter and put more strain on internal components than typical ultraportables. If they’re not properly cooled or regularly maintained (think dust buildup and thermal paste), that wear and tear can shorten their lifespan. They’re also usually bulkier and have shorter battery life, which can impact long-term usability depending on your daily needs.
Gaming laptops can last longer performance-wise, but only if you take good care of them. If your needs are light — browsing, writing papers and streaming — a standard laptop may actually last longer simply because it’s under less stress day-to-day.
What is the role of GPU in a computer for gaming and school?The GPU plays a big role in how your laptop handles visuals — and it’s especially important if you’re using your computer for both gaming and school.
For gaming, the GPU is essential. It’s responsible for rendering graphics, textures, lighting and all the visual effects that make your favorite titles look smooth and realistic. A more powerful GPU means better frame rates, higher resolutions and the ability to play modern games without lag or stuttering.
For schoolwork, the GPU matters too — but its importance depends on what you're doing. If your school tasks mostly involve writing papers, browsing the web or using productivity tools like Google Docs or Microsoft Office, you don’t need a high-end GPU. But if you’re working with graphic design, video editing, 3D modeling or anything else that’s visually demanding, a good GPU can speed things up significantly and improve your workflow.
Georgie Peru contributed to this report.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/best-laptops-for-gaming-and-school-132207352.html?src=rssIt’s rare for a turn-based RPG to excite the editorial team beyond Engadget’s usual core RPG fans. Clair Obscur: Expedition 33 has many excited, however. Maybe it’s the dreamy Belle Époque aesthetic and design. Maybe it’s the gloriously pulpy concept of an all-powerful Paintress dooming humankind to an ever shortening mortal clock. Maybe it’s the characters, bolstered by a starry voice artist roster, and nuanced animation and story. Maybe, at this point in gaming, it’s the $50 price tag.
Maybe it’s just the treat of a turn-based RPG for those of us not looking for another real-time action RPGs. Expedition 33 does a great job setting up its world in a way that allows everyone to get on board. Lumiere, which seems to be a chunk of Paris plus change, is doomed to repeat a cycle of death, with a powerful godlike figure, the Paintress, looming on the horizon. The vestiges of humanity send out expeditions each year to “the Continent” in a bid to stop the death. This is the story of Expedition 33, although it’s not the 33rd, but closer to the 77th, with the clock counting down from 100.
SandfallOnce you’re exploring the dangerous world beyond the safety of the city, you’ll discover that each expedition, while failing at ending the Paintress, made progress in different ways, paying it forward for the expedition that followed. Some groups set up grapplehook points across the world, while others figured how to use the world’s painty powers to tattoo themselves to boost their combat powers. Some tried to reach the Paintress on boats and submarines, but failed miserably.
It gets the player excited about exploring the world and the lore, even before you’ve left the safety of Lumiere. You start the game as Gustave, picking up party members throughout the early part of the game. While not all of them are part of your battle party, Gustave seems to have a connection with many other members of Expedition 33. A farewell party, tinged with hope, pessimism and loss, sets up the journey before things go wrong, pretty much as soon as they land.
Expedition 33 introduces its battle system and its take on turn-based RPGs in easy-to-digest parts. First you’re taught the basics of parrying and dodging, as well as a Free Aim shooting mode, which gobbles up your activity points just as much as a straightforward attack, but can be used to hit weak points or sabotage powerful attacks of your enemies. Quick-time actions, pressing the right button at the right time, will ensure your skills do even more damage, but are more crucial for parries and dodges.
You’ll want to refine your ability to parry attacks as soon as possible. Parries have a shorter success window than dodges, but offer extra action points for the character, and if performed perfectly, set up an automatic (and powerful) counterattack. Later abilities, learned from Pictos (sort-of accessories) can augment your parries to offer mild healing, extra action points, and even more powerful counter attacks. From the mid-game onwards, parrying will likely be your life.
SandfallThere’s then the addition of elemental attacks, which can apply status effects, augment future attacks and more. Initially, I found the skill sets of each character, which are entirely different, a little complicated. Sure, Gustave’s shot ability was laced with Lightning, but it also applied the Mark status effect, which adds 50 percent more damage to whoever attacks the same enemy next. It all soon clicked into place, though, and I was cuing up each character’s attack to build upon the last.
Alongside their unique skills and spells, each character has their own fight mechanic too. Our preview touched on Gustave’s super-charged robot arm, Lune’s elemental stains which she can store up and apply to add more oomph to spells, and Maelle’s battle stances that can risk weakened defense for heavier hits.
The party is eventually joined by Sielle, who has a light-dark mechanic that tags enemies, building up momentum to convert into considerable damage, or a mixed hit-and-heal attack. Then there’s monkey-monk Monoco who is both the comic relief and blue mage, collecting defeated monster’s feet (!) and wielding their moves in combat. Those skills are further complicated by a Beastial wheel, which spins after each attack Monoco makes, and augments certain families of attacks. For example, if wearing the Caster mask, a regen spell will also heal the party substantially. Like I said, initially confusing, but you get to grips with it.
In the later game chapters, enemies will often deliver seven-hit combos, with some attacking all of your party each time. You’ll find yourself dodging, parrying and leaping over attacks in a bid to shore up ability points, or just keep yourself alive, and it can get a bit stale at times.
But! When you nail that boss’ attack pattern, flawlessly countering the evil older man (there shouldn’t be anyone alive over 33!) and his eight laser cane attacks, and your three-person party coalesce into a group counter attack, severing a considerable chunk of his health bar.
Urgh. I felt like an athlete—an artist.
SandfallThere are no random encounters, so like Metaphor Re:Fantazio (There are a lot of parallels there) enemies exist in the world, ready for you to sneak attack – or just avoid. The auto-save system is forgiving, and even kindly keeps three saves at hand, so you can perhaps retreat from an area you’re not quite ready for. And you will get thrashed by a random super enemy when you push your luck. There are also a few difficulty spikes, but it’s often a matter of attack pattern recognition.
While there are distractions and optional areas to explore, Expedition 33 guides you in a relatively linear fashion for most of the game. As more exploration options become available, you’re eventually able to easily return to past areas, and go obliterate that one monster with the giant spear that shamed you in the early hours of your playthrough.
Most transport options come from befriending a giant plushie-kind-of-mythical-creature called Esquie, who can swim, blast through rocks and eventually fly you around the world. To do so, however, you’ll have to find his friends. Those friends are stones that add skills. So while he can fly as soon as you meet him, he can’t carry you until you find his special stone buddy. I love this kind of RPG nonsense. Gestrahl villages (another species that inhabits the continent) add some welcome comic relief amid all the death, family strife, and betrayal.
Fortunately, the cast of Expedition 33 have the dramatic bonafides to deliver on the emotional beats, including Charlie Cox (Daredevil), Jennifer English (Baldur’s Gate 3’s Shadowheart) Ben Starr (Final Fantasy XVI) and Andy Serkis (do I even have to say?).
There are both French and English VAs, and I’d recommend playing through at least part of the game in both. It adds a certain je ne sais quoi – or at least made me feel somehow cultured. There are numerous other playfully French touches and clichés, including a droopy Eiffel Tower and a series of formidable enemies: a tribe of mimes.
SandfallSandfall decided to forgo maps; there’s an overworld map, accessible by pressing up on the D-pad, but it lacks an overlay, and you’ll have to zoom in significantly to see the areas’ labels.
The bigger frustration is the lack of mini maps in core areas. While it’s not an open-world exploration kind of game, there’s some latitude for exploring off the beaten path, which is nearly always rewarded with new equipment (or a strong enemy). However, without a map, I often found myself running in circles, struggling to find a way forward.
It’s a good thing, then, that the environments are gorgeous and filled with detail. I need a camera mode added to this game, as soon as possible. The sinister Monolith, counting down the years, always seems to be visible from cliff sides, valleys, and abandoned train stations, always in a very aesthetically pleasing way. Even the campsite that the group uses to save, rest and develop friendships overlooks the Paintress’ countdown clock.
We covered the faux underwater level from the early part of the game in our preview, but there are several more meticulously designed levels and areas later in the game. One optional distraction partway through is a vertiginous structure made of gravity-defying floating objects and parts of buildings that you can climb up for a (frustrating) mini-game. There’s also a fractured snowy Belle Époque ski resort that you have to hike up, and a broken city, skewered by swords of light, to fight through on your way to confront the giant, weepy Paintess, who’s always slumped on the horizon.
Side quests and distractions from the main story are minimal until later in the game, and I found myself happily moving on without completing them, hoping for an easy way to backtrack to areas. That doesn’t quite ever happen, although a Doctor Who-esque house found within the game, with doors attached to various places across the Continent, would have made a convenient shortcut. Instead, you have to wait until you’ve found Esquie’s stone for flying, which comes pretty late into the game.
Once Esquie takes to the skies, there’s no shortage of mini quests and new areas, including gorgeously hued floating islands, paintings to test your battle strategies and curios that help bolster smaller story beats. I haven’t finished all of the optional bosses and quests, but the only frustrating ones so far have hinged on some precarious platforming segments. It’s not great; it's frustrating. These characters were not built for leaps of faith. And if you’re sprinting, don’t be surprised if you parkour roll off the platform you landed on, and fall to your death.
Without spoiling the story, many of the characters have a degree of plot blindness that stretches incredulity. It can be especially jarring when woven amid a lot of heaviness, themes of loss, death of close friends and the whole attempting-to-save-the-world when no-one even knows if it’s possible.
SandfallI’m willing to forgive the high-concept wankery to an extent (It’s an RPG!). Still, when new characters join you, almost certainly connected to mysterious enemies trying to kill you, you’d expect other party members might have a few questions.
You can tell the team loves RPGs. The director said he was “starving for turn-based RPGs” and he’s helped make quite the meal. The RPG inspirations come from many places. You can easily see the affection for both the Persona and Final Fantasy series in places. Still, during the battles, it was Super Mario RPG and Paper Mario, of all things, that came to mind, with the judicious use of timing and quick button presses being the best way to win – or at least survive.
Another thing that Expedition 33 does right is a rather fantastic run of battles, cinematic set-pieces and exploration towards the end. The final villain, too, is someone I was hoping to fight – no random evil big bad here, like we have suffered in one or ten RPGs past.
Expedition 33 is a solid, enjoyable RPG – and I’ve already started. However, later into the game, and on the higher difficulty level, it devolves into a rhythm action game, especially on damage-sponge bosses. Although that might not be what turn-based RPG fans want, it adds urgency and focus to fights. It’s also a gorgeously made and well-considered world. A strong endorsement for it all is that I’m still hunting down records of every expedition that came before Gustave, Maelle and Lune.
This article originally appeared on Engadget at https://www.engadget.com/gaming/clair-obscur-expedition-33-review-an-original-hit-rpg-090012488.html?src=rssMay the 4th be with you is almost upon us, so get ready for an influx of Stars Wars paraphernalia. That includes new merch, such as Casetify's collaboration with Star Wars. Yes, starting today, Star Wars fans can get a series of branded accessories for devices ranging from iPhones to wireless chargers.
One of the most over-the-top items available is a Darth Vader AirPods holder. As you can see above, it's an entire stand for your AirPods that almost looks like a little bobblehead doll. But, it fits your AirPod case (which can also be Star Wars themed) and leaves space for the keychain to poke out. Plus, Casetify claims it's "complete with authentic breathing sound effects" — a purchase that truly falls under the category of something you never knew you needed.
The Darth Vader head follows similar Casetify products, including a stand that looks like RX-78-2 from Gundam. It also held both AirPods and another case from the anime collaboration. A separate roll out with Neon Genesis Evangelion included an AirPods case based on the head of Evangelion Unit-01.
As for the Star Wars collection, you can check out all the products below and purchase items starting at $32. Some of the themed accessories will be available to buy in bundles.
Casetify This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/casetifys-latest-airpods-case-is-a-darth-vader-head-080012607.html?src=rssA few years ago, it may have been fashionable to spend $1,000 on the latest flagship smartphone, but for most people, that’s neither practical nor necessary. You don't even have to spend $500 today to get a decent handset, whether it’s a refurbished iPhone or an affordable Android phone, as there are plenty of decent options as low as $160.
However, navigating the budget phone market can be tricky; options that look good on paper may not be in practice, and some devices will end up costing you more when you consider many come with restrictive storage. While we spend most of our time reviewing mid- to high-end handsets at Engadget, we've tested a number of the latest budget-friendly phones on the market to see cut it as the best cheap phones you can get right now.
What to look for in a cheap phone
For this guide, our top picks cost between $100 and $300. Anything less and you might as well go buy a dumb phone instead. Since they’re meant to be more affordable than flagship phones and even midrange handsets, budget smartphones involve compromises; the cheaper a device, the lower your expectations around specs, performance and experience should be. For that reason, the best advice I can give is to spend as much as you can afford. In this price range, even $50 or $100 more can get you a dramatically better product.
Second, you should know what you want most from a phone. When buying a budget smartphone, you may need to sacrifice a decent main camera for long battery life, or trade a high-resolution display for a faster CPU. That’s just what comes with the territory, but knowing your priorities will make it easier to find the right phone.
It’s also worth noting some features can be hard to find on cheaper handsets. For instance, you won’t need to search far for a device with all-day battery life — but if you want a phone with excellent camera quality, you’re better off shelling out for one of the recommendations in our midrange smartphone guide, which all come in at $600 or less.
Wireless charging and waterproofing also aren’t easy to find in this price range and forget about the fastest chipset. On the bright side, most of our recommendations come with headphone jacks, so you won’t need to buy wireless headphones.
iOS is also off the table, since, following the discontinuation of the iPhone SE, the $599 iPhone 16e is now the most affordable offering from Apple. That leaves Android as the only option in the under-$300 price range. Thankfully today, there’s little to complain about Google’s operating system – and you may even prefer it to iOS.
Lastly, keep in mind most Android manufacturers typically offer far less robust software features and support for their budget devices. In some cases, your new phone may only receive one major software update and a year or two of security patches beyond that. That applies to the OnePlus and Motorola recommendations on our list.
If you’d like to keep your phone for as long as possible, Samsung has the best software policy of any Android manufacturer in the budget space, offering at least four years of security updates on all of its devices. Recently, it even began offering six years of support on the $200 A16 5G, which we recommend below. That said, if software support (or device longevity overall) is your main focus, consider spending a bit more on the $500 Google Pixel 9a, or even the previous-gen Pixel 8a, which has planned software updates through mid-2031.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/best-cheap-phones-130017793.html?src=rssGoogle is under the microscope following a court ruling last year that it has a monopoly over online search, but the future of its vast suite of digital services is still uncertain at this stage. Last month, the Justice Department suggested that Google would need to sell off the Chrome browser; if the tech giant does make that move, there's already at least one interested buyer.
Bloomberg reports that Nick Turley, head of ChatGPT, spoke at a hearing today about the Google monopoly situation and was asked whether OpenAI would be interested in acquiring Chrome. “Yes, we would, as would many other parties,” he said. Users can currently use the ChatGPT AI assistant in Chrome through a plugin, but Turley said there could be deeper integrations if OpenAI owned the browser. Under OpenAI's hypothetical ownership, Chrome could "introduce users into what an AI first experience looks like."
Chrome isn't the only property Google may lose control over. A separate judge determined earlier this month that Google has also been engaged in anti-competitive behavior over online ad tech. It's no surprise that any other major tech operation would be interested in acquiring one of the many popular services Google has developed over the years. The real question is which one of them landing a purchase wouldn't create a new monopoly. For now, the DOJ is allowing Google to continue its AI investments amid the break-up talk, but adding the browser to OpenAI's holdings may raise new concerns. Since the wheels of justice often turn slowly, it may be a while before we learn the outcomes of the recent Google rulings.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/openai-says-it-would-buy-chrome-if-google-is-forced-to-sell-215239832.html?src=rssFacebook acquired Instagram in 2012 for $1 billion, but tensions between Mark Zuckerberg and the app’s founders persisted for years afterward. On Tuesday, Instagram’s former CEO and cofounder Kevin Systrom took the stand in Meta’s antitrust trial in Washington D.C and offered a firsthand account of how Zuckerberg viewed the photo-sharing app as a “threat” to Facebook.
Systrom, who ran Instagram until 2018, said that Zuckerberg slowed hiring and other investments into Instagram despite its success. Zuckerberg, Systrom testified, "believed we were a threat to their growth," and as a result "was not investing" in the photo-sharing app, according to testimony reported by The New York Times. As The Times notes, Instagram had only a fraction of the employees as Facebook even after reaching 1 billion users. "As the founder of Facebook, he felt a lot of emotion around which one was better, meaning Instagram or Facebook," Systrom reportedly said.
Tensions between Instagram’s founders and Zuckerberg over company resources have been previously reported, but Systrom’s testimony is the first time he’s publicly spoken in detail about the issues that ultimately led him to resign from the company. On the stand Tuesday, Systrom said that Zuckerberg “believed we were hurting Facebook’s growth,” according to Bloomberg.
Facebook’s acquisition of Instagram is central to the FTC’s case against Meta. The government has argued that Meta’s purchase of WhatsApp and Instagram were anticompetitive and that the social media company should be forced to divest the businesses. Systrom’s testimony comes a week after Zuckerberg took the stand and defended Meta’s $1 billion Instagram acquisition. However, a 2018 email from Zuckerberg that surfaced earlier in the trial showed that the Facebook founder was aware as early as 2018 that he could be forced to spin off the services into independent entities.
This article originally appeared on Engadget at https://www.engadget.com/social-media/instagrams-former-ceo-testifies-zuckerberg-thought-the-app-was-a-threat-to-facebook-202112282.html?src=rssMax now requires a fee for extra members who join a plan outside of the household. Each person who joins a subscription plan will cost $8 a head, no matter which access tier the main account holder is on. This type of "extra member" charge is how several streaming services have tried to cut down on password sharing by users. Netflix introduced this approach in 2023 and Disney+ followed suit in 2024.
The Warner Bros. Discovery-owned platform has at least temporarily allowed live sports and news content to be viewed for free, which is a nice perk for as long as it lasts. Max last raised its subscription prices in 2024, so hopefully viewers will get a reprieve on any more new costs for the rest of this year.
These non-household members will be able to stream Max content from their own accounts on one device at a time, and they'll have access to the same plan benefits such as video quality and downloads. In addition, when an extra member joins a plan, they can import their existing watch list and preferences with Max's new profile transfer option.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/max-implements-8-extra-member-charges-on-all-subscription-plans-195228707.html?src=rssWheel of Time is getting a new video game adaptation. The popular fantasy book series has already seen an imagining for the small screen with an Amazon Prime Video series that is currently airing its third season. Now iwot Studios, which has a hand in creating the Amazon show, is launching a new game studio to create a AAA open-world RPG set in the same fictional universe.
iwot brought in Craig Alexander to helm its new video game studio. Alexander has held management and leadership roles at game operations including Warner Bros. Entertainment, Activision, EA and Sierra On-Line. According to Variety, the studio is projecting a three-year development for the game, which seems pretty ambitious considering the it's still hiring team leads. iwot is also behind a planned live action movie as well as an animated feature film set within the same world as Wheel of Time. According to iwot Studios CEO Rick Selvage, the company will have "a lot of continuity in regards to how we approach our transmedia strategy" across the different projects.
This isn't the first time Robert Jordan's books have been source material for a game. Legend Entertainment released a first-person shooter based on Wheel of Time in 1999, and it's still available to play on modern hardware thanks to the preservation efforts at GOG.
This article originally appeared on Engadget at https://www.engadget.com/gaming/wheel-of-time-is-getting-a-new-aaa-open-world-rpg-adaptation-184741772.html?src=rssPinterest is testing a new prompt that warns kids to get off the app during school hours, as reported by The Verge. The pop-up warning encourages minors in the US and Canada to stop using the app and turn off notifications until the end of the day. "Focus is a beautiful thing," the prompt says. "Stay in the moment by putting Pinterest down."
This prompt only appears to kids aged 13 to 17 and only between 8AM and 3PM on weekdays. It’s a large-scale test, so Pinterest says the prompt will reach "millions" of minors. The platform says it's the first tech company to institute this kind of "proactive" feature to help kids build healthy online habits. That may be true in the world of social media, but any rabid Nintendo fan will remember the incessant prompts to take breaks in the Wii, DS and 3DS eras.
Pinterest CEO Bill Ready has also announced the company’s support of phone-free school policies. Some European countries have banned phones in schools in recent years. Here in the US, New York is close to implementing a statewide ban that’s informally called a “bell-to-bell” restriction. Several other states are in the process of developing their own bans.
To go along with this initiative, Pinterest is providing a $1 million grant to the International Society for Technology in Education (ISTE) to "support school leaders in creating a healthy digital culture in their schools." This money will fund task forces across a dozen states to help develop policies that “improve students’ digital wellbeing.”
This article originally appeared on Engadget at https://www.engadget.com/apps/pinterest-will-warn-kids-not-to-use-its-app-during-school-hours-171512379.html?src=rss